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Complete variables challenge
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@ -5,9 +5,8 @@
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// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a
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// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a
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// hint.
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// hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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x = 5;
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let x = 5;
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println!("x has the value {}", x);
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println!("x has the value {}", x);
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}
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}
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@ -3,10 +3,9 @@
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// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a
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// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a
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// hint.
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// hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let x;
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let x = 10;
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if x == 10 {
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if x == 10 {
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println!("x is ten!");
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println!("x is ten!");
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} else {
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} else {
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@ -3,9 +3,9 @@
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// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a
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// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a
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// hint.
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// hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let x: i32;
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let x: i32; //giving it a type
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x = 3; //assigning a value
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println!("Number {}", x);
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println!("Number {}", x);
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}
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}
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@ -3,10 +3,9 @@
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// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a
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// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a
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// hint.
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// hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {}", x);
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println!("Number {}", x);
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x = 5; // don't change this line
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x = 5; // don't change this line
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println!("Number {}", x);
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println!("Number {}", x);
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@ -3,11 +3,14 @@
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// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a
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// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a
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// hint.
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// hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let number = "T-H-R-E-E"; // don't change this line
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let number = "T-H-R-E-E"; // don't change this line
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println!("Spell a Number : {}", number);
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println!("Spell a Number : {}", number);
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number = 3; // don't rename this variable
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let number = 3; // don't rename this variable
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println!("Number plus two is : {}", number + 2);
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println!("Number plus two is : {}", number + 2);
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// This is shadowing. The compiler will see the second let
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// aka the "shadow". It will overwrite the first unless it's "shadowed"
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// or the scope ends.
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// You will get a compile error if you try to
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}
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}
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@ -3,9 +3,7 @@
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// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a
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// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a
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// hint.
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// hint.
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// I AM NOT DONE
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const NUMBER: i32 = 3;
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const NUMBER = 3;
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fn main() {
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fn main() {
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println!("Number {}", NUMBER);
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println!("Number {}", NUMBER);
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}
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}
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