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suzkiee 2024-02-01 21:27:41 +00:00 committed by GitHub
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51 changed files with 279 additions and 164 deletions

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@ -13,7 +13,6 @@
// Execute `rustlings hint intro1` or use the `hint` watch subcommand for a // Execute `rustlings hint intro1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
println!("Hello and"); println!("Hello and");
@ -37,5 +36,5 @@ fn main() {
println!( println!(
"If you want to use rust-analyzer, Rust's LSP implementation, make sure your editor is set" "If you want to use rust-analyzer, Rust's LSP implementation, make sure your editor is set"
); );
println!("up, and then run `rustlings lsp` before continuing.") println!("up, and then run `rustlings lsp` before continuing.");
} }

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@ -5,8 +5,7 @@
// Execute `rustlings hint intro2` or use the `hint` watch subcommand for a // Execute `rustlings hint intro2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
printline!("Hello there!") println!("Hello there!")
} }

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@ -5,9 +5,8 @@
// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a // Execute `rustlings hint variables1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
x = 5; let x = 5;
println!("x has the value {}", x); println!("x has the value {}", x);
} }

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@ -3,10 +3,9 @@
// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a // Execute `rustlings hint variables2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let x; let x = 10;
if x == 10 { if x == 10 {
println!("x is ten!"); println!("x is ten!");
} else { } else {

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@ -3,9 +3,9 @@
// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a // Execute `rustlings hint variables3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let x: i32; let x: i32; //giving it a type
x = 3; //assigning a value
println!("Number {}", x); println!("Number {}", x);
} }

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@ -3,10 +3,9 @@
// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a // Execute `rustlings hint variables4` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let x = 3; let mut x = 3;
println!("Number {}", x); println!("Number {}", x);
x = 5; // don't change this line x = 5; // don't change this line
println!("Number {}", x); println!("Number {}", x);

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@ -3,11 +3,14 @@
// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a // Execute `rustlings hint variables5` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let number = "T-H-R-E-E"; // don't change this line let number = "T-H-R-E-E"; // don't change this line
println!("Spell a Number : {}", number); println!("Spell a Number : {}", number);
number = 3; // don't rename this variable let number = 3; // don't rename this variable
println!("Number plus two is : {}", number + 2); println!("Number plus two is : {}", number + 2);
// This is shadowing. The compiler will see the second let
// aka the "shadow". It will overwrite the first unless it's "shadowed"
// or the scope ends.
// You will get a compile error if you try to
} }

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@ -3,9 +3,7 @@
// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a // Execute `rustlings hint variables6` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE const NUMBER: i32 = 3;
const NUMBER = 3;
fn main() { fn main() {
println!("Number {}", NUMBER); println!("Number {}", NUMBER);
} }

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@ -3,8 +3,14 @@
// Execute `rustlings hint functions1` or use the `hint` watch subcommand for a // Execute `rustlings hint functions1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
println!("You define functions outside of main and call them here.");
println!("Call me.");
// Rust doesn't care where the function is defined, as long as it's within the scope.
call_me(); call_me();
} }
fn call_me() {
println!("Beep me. If you wanna reach me.");
}

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@ -3,13 +3,13 @@
// Execute `rustlings hint functions2` or use the `hint` watch subcommand for a // Execute `rustlings hint functions2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
call_me(3); call_me(3);
} }
fn call_me(num:) { fn call_me(num: i8) {
// chose i8 because it's the smallest integer type
for i in 0..num { for i in 0..num {
println!("Ring! Call number {}", i + 1); println!("Ring! Call number {}", i + 1);
} }

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@ -3,10 +3,8 @@
// Execute `rustlings hint functions3` or use the `hint` watch subcommand for a // Execute `rustlings hint functions3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
call_me(); call_me(12);
} }
fn call_me(num: u32) { fn call_me(num: u32) {

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@ -8,14 +8,13 @@
// Execute `rustlings hint functions4` or use the `hint` watch subcommand for a // Execute `rustlings hint functions4` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let original_price = 51; let original_price = 51;
println!("Your sale price is {}", sale_price(original_price)); println!("Your sale price is {}", sale_price(original_price));
} }
fn sale_price(price: i32) -> { fn sale_price(price: i32) -> i32 {
if is_even(price) { if is_even(price) {
price - 10 price - 10
} else { } else {

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@ -3,7 +3,6 @@
// Execute `rustlings hint functions5` or use the `hint` watch subcommand for a // Execute `rustlings hint functions5` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let answer = square(3); let answer = square(3);
@ -11,5 +10,8 @@ fn main() {
} }
fn square(num: i32) -> i32 { fn square(num: i32) -> i32 {
num * num; // you can either add an explicit return to this expression
// or remove the semicolon to make it an implicit return
// you cannot just have an expression with a semicolon
return num * num;
} }

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@ -2,13 +2,12 @@
// //
// Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
pub fn bigger(a: i32, b: i32) -> i32 { pub fn bigger(a: i32, b: i32) -> i32 {
// Complete this function to return the bigger number! // Complete this function to return the bigger number!
// Do not use: // Do not use:
// - another function call // - another function call
// - additional variables // - additional variables
if a > b {a} else {b}
} }
// Don't mind this for now :) // Don't mind this for now :)

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@ -5,13 +5,18 @@
// //
// Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
pub fn foo_if_fizz(fizzish: &str) -> &str { pub fn foo_if_fizz(fizzish: &str) -> &str {
// &str is a string slice -
// Let's say the full string is a ribbon
// A string slice is a piece of the ribbon
// It's just a reference to the ribbon so doing things to the piece won't change the original ribbon.
if fizzish == "fizz" { if fizzish == "fizz" {
"foo" "foo"
} else if fizzish == "fuzz" {
"bar"
} else { } else {
1 "baz"
} }
} }

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@ -2,17 +2,17 @@
// //
// Execute `rustlings hint if3` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint if3` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
pub fn animal_habitat(animal: &str) -> &'static str { pub fn animal_habitat(animal: &str) -> &'static str {
// static is a lifetime, it means that the string will be valid for the entire duration of the program
// it's practically hardcoded into the program and always available
let identifier = if animal == "crab" { let identifier = if animal == "crab" {
1 1
} else if animal == "gopher" { } else if animal == "gopher" {
2.0 2
} else if animal == "snake" { } else if animal == "snake" {
3 3
} else { } else {
"Unknown" 0
}; };
// DO NOT CHANGE THIS STATEMENT BELOW // DO NOT CHANGE THIS STATEMENT BELOW

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@ -3,8 +3,6 @@
// Fill in the rest of the line that has code missing! No hints, there's no // Fill in the rest of the line that has code missing! No hints, there's no
// tricks, just get used to typing these :) // tricks, just get used to typing these :)
// I AM NOT DONE
fn main() { fn main() {
// Booleans (`bool`) // Booleans (`bool`)
@ -13,7 +11,7 @@ fn main() {
println!("Good morning!"); println!("Good morning!");
} }
let // Finish the rest of this line like the example! Or make it be false! let is_evening = false;// Finish the rest of this line like the example! Or make it be false!
if is_evening { if is_evening {
println!("Good evening!"); println!("Good evening!");
} }

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@ -3,7 +3,6 @@
// Fill in the rest of the line that has code missing! No hints, there's no // Fill in the rest of the line that has code missing! No hints, there's no
// tricks, just get used to typing these :) // tricks, just get used to typing these :)
// I AM NOT DONE
fn main() { fn main() {
// Characters (`char`) // Characters (`char`)
@ -19,7 +18,7 @@ fn main() {
println!("Neither alphabetic nor numeric!"); println!("Neither alphabetic nor numeric!");
} }
let // Finish this line like the example! What's your favorite character? let your_character = '-'; // Finish this line like the example! What's your favorite character?
// Try a letter, try a number, try a special character, try a character // Try a letter, try a number, try a special character, try a character
// from a different language than your own, try an emoji! // from a different language than your own, try an emoji!
if your_character.is_alphabetic() { if your_character.is_alphabetic() {
@ -29,4 +28,9 @@ fn main() {
} else { } else {
println!("Neither alphabetic nor numeric!"); println!("Neither alphabetic nor numeric!");
} }
// double quotes are for string literals - or type &str
// single quotes are for character literals - or type char
// you would also use single quoters to denote lifetimes.
} }

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@ -5,10 +5,8 @@
// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
fn main() { fn main() {
let a = ??? let a = [1; 100];
if a.len() >= 100 { if a.len() >= 100 {
println!("Wow, that's a big array!"); println!("Wow, that's a big array!");

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@ -5,13 +5,11 @@
// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
fn slice_out_of_array() { fn slice_out_of_array() {
let a = [1, 2, 3, 4, 5]; let a = [1, 2, 3, 4, 5];
let nice_slice = ??? let nice_slice = &a[1..4];
assert_eq!([2, 3, 4], nice_slice) assert_eq!([2, 3, 4], nice_slice)
} }

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@ -5,11 +5,13 @@
// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
fn main() { fn main() {
// Tuples are ways to group together values with different types
// they have fixed lengths - cannot grow or shrink
// considered a sinle compound and it can be destructured
// it can be more than 2 values at a time.
let cat = ("Furry McFurson", 3.5); let cat = ("Furry McFurson", 3.5);
let /* your pattern here */ = cat; let (name, age)/* your pattern here */ = cat;
println!("{} is {} years old.", name, age); println!("{} is {} years old.", name, age);
} }

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@ -6,13 +6,12 @@
// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
fn indexing_tuple() { fn indexing_tuple() {
let numbers = (1, 2, 3); let numbers = (1, 2, 3);
// Replace below ??? with the tuple indexing syntax. // Replace below ??? with the tuple indexing syntax.
let second = ???; let second = numbers.1;
assert_eq!(2, second, assert_eq!(2, second,
"This is not the 2nd number in the tuple!") "This is not the 2nd number in the tuple!")

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@ -7,12 +7,12 @@
// //
// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
fn array_and_vec() -> ([i32; 4], Vec<i32>) { fn array_and_vec() -> ([i32; 4], Vec<i32>) {
let a = [10, 20, 30, 40]; // a plain array let a = [10, 20, 30, 40]; // a plain array
let v = // TODO: declare your vector here with the macro for vectors
// this is the common way to do it using the vector macro
let v = vec![10, 20, 30, 40];// TODO: declare your vector here with the macro for vectors
(a, v) (a, v)
} }

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@ -7,13 +7,14 @@
// //
// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
fn vec_loop(mut v: Vec<i32>) -> Vec<i32> { fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
for element in v.iter_mut() { for element in v.iter_mut() {
// TODO: Fill this up so that each element in the Vec `v` is // TODO: Fill this up so that each element in the Vec `v` is
// multiplied by 2. // multiplied by 2.
???
*element *= 2;
// the star in front of the element is a dereference operator
// it is used to access the value of the element to change it.
} }
// At this point, `v` should be equal to [4, 8, 12, 16, 20]. // At this point, `v` should be equal to [4, 8, 12, 16, 20].
@ -24,7 +25,7 @@ fn vec_map(v: &Vec<i32>) -> Vec<i32> {
v.iter().map(|element| { v.iter().map(|element| {
// TODO: Do the same thing as above - but instead of mutating the // TODO: Do the same thing as above - but instead of mutating the
// Vec, you can just return the new number! // Vec, you can just return the new number!
??? element * 2
}).collect() }).collect()
} }

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@ -3,8 +3,6 @@
// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand // Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
fn main() { fn main() {
let vec0 = vec![22, 44, 66]; let vec0 = vec![22, 44, 66];
@ -15,7 +13,7 @@ fn main() {
} }
fn fill_vec(vec: Vec<i32>) -> Vec<i32> { fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
let vec = vec; let mut vec = vec;
vec.push(88); vec.push(88);

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@ -5,16 +5,23 @@
// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand // Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
fn main() { fn main() {
let vec0 = vec![22, 44, 66]; let vec0 = vec![22, 44, 66];
let mut vec1 = fill_vec(vec0); let vec1 = fill_vec(vec0.clone());
// When vec0 is passed to fill_vec, the function takes OWNERSHIP
// of the vector. It mutates the vector and passes ownershpip to vec1.
// Once a value has moved, we can no longer use it.
// this is why, we need to clone it so that we can use it again
// Using clone() makes an entire copy of the vector. DEEP COPY.
// It is also a separate object in memory.
// Changes to the original vector does not affect the cloned vector and vice versa
assert_eq!(vec0, vec![22, 44, 66]); assert_eq!(vec0, vec![22, 44, 66]);
assert_eq!(vec1, vec![22, 44, 66, 88]); assert_eq!(vec1, vec![22, 44, 66, 88]);
} }
fn fill_vec(vec: Vec<i32>) -> Vec<i32> { fn fill_vec(vec: Vec<i32>) -> Vec<i32> {

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@ -6,8 +6,6 @@
// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand // Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
fn main() { fn main() {
let vec0 = vec![22, 44, 66]; let vec0 = vec![22, 44, 66];
@ -17,8 +15,8 @@ fn main() {
assert_eq!(vec1, vec![22, 44, 66, 88]); assert_eq!(vec1, vec![22, 44, 66, 88]);
} }
fn fill_vec(vec: Vec<i32>) -> Vec<i32> { fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
vec.push(88); vec.push(88);
vec vec
} }

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@ -7,13 +7,11 @@
// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand // Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
fn main() { fn main() {
let vec0 = vec![22, 44, 66]; let vec0 = vec![22, 44, 66];
let mut vec1 = fill_vec(vec0); let mut vec1 = fill_vec();
assert_eq!(vec1, vec![22, 44, 66, 88]); assert_eq!(vec1, vec![22, 44, 66, 88]);
} }
@ -21,8 +19,10 @@ fn main() {
// `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this! // `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this!
fn fill_vec() -> Vec<i32> { fn fill_vec() -> Vec<i32> {
// Instead, let's create and fill the Vec in here - how do you do that? // Instead, let's create and fill the Vec in here - how do you do that?
let mut vec = vec; let mut vec: Vec<i32> = Vec::new();
vec.push(22);
vec.push(44);
vec.push(66);
vec.push(88); vec.push(88);
vec vec

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@ -6,14 +6,30 @@
// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand // Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
// Adding the curly braces makes the the scope explicit.
// This is just more readable and clear to people to reading.
fn main() { fn main() {
let mut x = 100; let mut x = 100;
let y = &mut x; {
let z = &mut x; let y = &mut x;
*y += 100; *y += 100;
*z += 1000; }
assert_eq!(x, 1200); {
} let z = &mut x;
*z += 1000;
}
assert_eq!(x, 1200);
}
// fn main() {
// let mut x = 100;
// scopes x and here and then y is out of scope afterwards
//let y = &mut x;
//*y += 100;
//let z = &mut x;
//*z += 1000;
//assert_eq!(x, 1200);
//}

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@ -5,24 +5,38 @@
// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand // Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
fn main() { fn main() {
let data = "Rust is great!".to_string(); let data = "Rust is great!".to_string();
get_char(data); // get_char is taking ownership of the data
// a reference is like a pointer.
// it's an address to the data that we want to access.
// the difference though is that a reference is guaranteed to point to a valid value
// of a particular type for the life of that
get_char(&data);
string_uppercase(&data); string_uppercase(data);
} }
// Should not take ownership // Should not take ownership
fn get_char(data: String) -> char {
//In this case, the function is taking a reference to avoid data copying
// The original string is needed after the function call.
// get_char does not modify the data, only reads it so we can just pass the reference.
fn get_char(data: &String) -> char {
data.chars().last().unwrap() data.chars().last().unwrap()
// This function is getting the last character of the string reference
// in this test case, i would be '!'
// println!('{}'. char); would print '!'
} }
// Should take ownership // Should take ownership
fn string_uppercase(mut data: &String) { // because it is modifying the value of data
data = &data.to_uppercase(); // the mut in the parameters allows it to reassign a value to the 'data'
fn string_uppercase(mut data: String) {
data = data.to_uppercase();
println!("{}", data); println!("{}", data);
} }

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@ -5,13 +5,14 @@
// Execute `rustlings hint structs1` or use the `hint` watch subcommand for a // Execute `rustlings hint structs1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
struct ColorClassicStruct { struct ColorClassicStruct {
// TODO: Something goes here // TODO: Something goes here
red: i32,
green: i32,
blue: i32,
} }
struct ColorTupleStruct(/* TODO: Something goes here */); struct ColorTupleStruct(i32, i32, i32);
#[derive(Debug)] #[derive(Debug)]
struct UnitLikeStruct; struct UnitLikeStruct;
@ -23,7 +24,11 @@ mod tests {
#[test] #[test]
fn classic_c_structs() { fn classic_c_structs() {
// TODO: Instantiate a classic c struct! // TODO: Instantiate a classic c struct!
// let green = let green = ColorClassicStruct {
red: 0,
green: 255,
blue: 0
};
assert_eq!(green.red, 0); assert_eq!(green.red, 0);
assert_eq!(green.green, 255); assert_eq!(green.green, 255);
@ -33,7 +38,7 @@ mod tests {
#[test] #[test]
fn tuple_structs() { fn tuple_structs() {
// TODO: Instantiate a tuple struct! // TODO: Instantiate a tuple struct!
// let green = let green = ColorTupleStruct(0, 255, 0);
assert_eq!(green.0, 0); assert_eq!(green.0, 0);
assert_eq!(green.1, 255); assert_eq!(green.1, 255);
@ -43,7 +48,10 @@ mod tests {
#[test] #[test]
fn unit_structs() { fn unit_structs() {
// TODO: Instantiate a unit-like struct! // TODO: Instantiate a unit-like struct!
// let unit_like_struct = // does not hold data but can be used to improve type safety
// best used when you don't need data but you want to define methods
// Great example of this is errors.
let unit_like_struct = UnitLikeStruct;
let message = format!("{:?}s are fun!", unit_like_struct); let message = format!("{:?}s are fun!", unit_like_struct);
assert_eq!(message, "UnitLikeStructs are fun!"); assert_eq!(message, "UnitLikeStructs are fun!");

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@ -5,8 +5,6 @@
// Execute `rustlings hint structs2` or use the `hint` watch subcommand for a // Execute `rustlings hint structs2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
#[derive(Debug)] #[derive(Debug)]
struct Order { struct Order {
name: String, name: String,
@ -38,7 +36,15 @@ mod tests {
fn your_order() { fn your_order() {
let order_template = create_order_template(); let order_template = create_order_template();
// TODO: Create your own order using the update syntax and template above! // TODO: Create your own order using the update syntax and template above!
// let your_order = let your_order = Order {
name: "Hacker in Rust".to_string(),
year: order_template.year,
made_by_phone: order_template.made_by_phone,
made_by_mobile: order_template.made_by_mobile,
made_by_email: order_template.made_by_email,
item_number: order_template.item_number,
count: 1
};
assert_eq!(your_order.name, "Hacker in Rust"); assert_eq!(your_order.name, "Hacker in Rust");
assert_eq!(your_order.year, order_template.year); assert_eq!(your_order.year, order_template.year);
assert_eq!(your_order.made_by_phone, order_template.made_by_phone); assert_eq!(your_order.made_by_phone, order_template.made_by_phone);

View file

@ -7,8 +7,6 @@
// Execute `rustlings hint structs3` or use the `hint` watch subcommand for a // Execute `rustlings hint structs3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
#[derive(Debug)] #[derive(Debug)]
struct Package { struct Package {
sender_country: String, sender_country: String,
@ -31,12 +29,16 @@ impl Package {
} }
} }
fn is_international(&self) -> ??? { fn is_international(&self) -> bool {
// Something goes here... if self.sender_country == self.recipient_country {
false
} else {
true
}
} }
fn get_fees(&self, cents_per_gram: u32) -> ??? { fn get_fees(&self, cents_per_gram: u32) -> u32 {
// Something goes here... self.weight_in_grams * cents_per_gram
} }
} }

View file

@ -2,13 +2,16 @@
// //
// No hints this time! ;) // No hints this time! ;)
// I AM NOT DONE
#[derive(Debug)] #[derive(Debug)]
enum Message { enum Message {
// TODO: define a few types of messages as used below // TODO: define a few types of messages as used below
Quit,
Echo,
Move,
ChangeColor
} }
fn main() { fn main() {
println!("{:?}", Message::Quit); println!("{:?}", Message::Quit);
println!("{:?}", Message::Echo); println!("{:?}", Message::Echo);

View file

@ -3,11 +3,13 @@
// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a // Execute `rustlings hint enums2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
#[derive(Debug)] #[derive(Debug)]
enum Message { enum Message {
// TODO: define the different variants used below // TODO: define the different variants used below
Move { x:i32, y:i32 },
Echo(String),
ChangeColor(i32, i32, i32),
Quit,
} }
impl Message { impl Message {

View file

@ -5,10 +5,12 @@
// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a // Execute `rustlings hint enums3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
enum Message { enum Message {
// TODO: implement the message variant types based on their usage below // TODO: implement the message variant types based on their usage below
Quit,
Echo(String),
Move(Point),
ChangeColor(u8, u8, u8),
} }
struct Point { struct Point {
@ -44,6 +46,12 @@ impl State {
// TODO: create a match expression to process the different message variants // TODO: create a match expression to process the different message variants
// Remember: When passing a tuple as a function argument, you'll need extra parentheses: // Remember: When passing a tuple as a function argument, you'll need extra parentheses:
// fn function((t, u, p, l, e)) // fn function((t, u, p, l, e))
match message {
Message::ChangeColor(r, g, b) => self.change_color((r, g, b)),
Message::Echo(string) => self.echo(string),
Message::Move(point) => self.move_position(point),
Message::Quit => self.quit(),
}
} }
} }

View file

@ -5,7 +5,6 @@
// Execute `rustlings hint strings1` or use the `hint` watch subcommand for a // Execute `rustlings hint strings1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let answer = current_favorite_color(); let answer = current_favorite_color();
@ -13,5 +12,6 @@ fn main() {
} }
fn current_favorite_color() -> String { fn current_favorite_color() -> String {
"blue" // "blue".to_string() // can be used to make strings from different types (aka integers, floats, chars, etc.)
String::from("blue") // can only be used to make strings from &string(string slices)
} }

View file

@ -5,11 +5,12 @@
// Execute `rustlings hint strings2` or use the `hint` watch subcommand for a // Execute `rustlings hint strings2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let word = String::from("green"); // Try not changing this line :) let word = String::from("green"); // Try not changing this line :)
if is_a_color_word(word) {
// This needs to be a string slice because the function is expecting a string slice.
if is_a_color_word(&word) {
println!("That is a color word I know!"); println!("That is a color word I know!");
} else { } else {
println!("That is not a color word I know."); println!("That is not a color word I know.");

View file

@ -3,21 +3,31 @@
// Execute `rustlings hint strings3` or use the `hint` watch subcommand for a // Execute `rustlings hint strings3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn trim_me(input: &str) -> String { fn trim_me(input: &str) -> String {
// TODO: Remove whitespace from both ends of a string! // TODO: Remove whitespace from both ends of a string!
??? input.trim().to_string()
} }
fn compose_me(input: &str) -> String { fn compose_me(input: &str) -> String {
// TODO: Add " world!" to the string! There's multiple ways to do this! // TODO: Add " world!" to the string! There's multiple ways to do this!
???
// let mut new_string = String::new();
// new_string.push_str(input);
// new_string.push_str(" world!");
// new_string
format!("{input} {}", "world!")
// let a = input.to_string();
// let b = " world!".to_string();
// a + &b
} }
fn replace_me(input: &str) -> String { fn replace_me(input: &str) -> String {
// TODO: Replace "cars" in the string with "balloons"! // TODO: Replace "cars" in the string with "balloons"!
??? input.replace("cars", "balloons")
} }
#[cfg(test)] #[cfg(test)]

View file

@ -7,8 +7,6 @@
// //
// No hints this time! // No hints this time!
// I AM NOT DONE
fn string_slice(arg: &str) { fn string_slice(arg: &str) {
println!("{}", arg); println!("{}", arg);
} }
@ -17,14 +15,14 @@ fn string(arg: String) {
} }
fn main() { fn main() {
???("blue"); string_slice("blue");
???("red".to_string()); string("red".to_string());
???(String::from("hi")); string(String::from("hi"));
???("rust is fun!".to_owned()); string("rust is fun!".to_owned()); // this is cloning
???("nice weather".into()); string_slice("nice weather".into()); // calls it self
???(format!("Interpolation {}", "Station")); string(format!("Interpolation {}", "Station"));
???(&String::from("abc")[0..1]); string_slice(&String::from("abc")[0..1]);
???(" hello there ".trim()); string_slice(" hello there ".trim());
???("Happy Monday!".to_string().replace("Mon", "Tues")); string("Happy Monday!".to_string().replace("Mon", "Tues"));
???("mY sHiFt KeY iS sTiCkY".to_lowercase()); string("mY sHiFt KeY iS sTiCkY".to_lowercase());
} }

View file

@ -3,15 +3,13 @@
// Execute `rustlings hint modules1` or use the `hint` watch subcommand for a // Execute `rustlings hint modules1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
mod sausage_factory { mod sausage_factory {
// Don't let anybody outside of this module see this! // Don't let anybody outside of this module see this!
fn get_secret_recipe() -> String { fn get_secret_recipe() -> String {
String::from("Ginger") String::from("Ginger")
} }
fn make_sausage() { pub fn make_sausage() {
get_secret_recipe(); get_secret_recipe();
println!("sausage!"); println!("sausage!");
} }

View file

@ -7,12 +7,10 @@
// Execute `rustlings hint modules2` or use the `hint` watch subcommand for a // Execute `rustlings hint modules2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
mod delicious_snacks { mod delicious_snacks {
// TODO: Fix these use statements // TODO: Fix these use statements
use self::fruits::PEAR as ??? pub use self::fruits::PEAR as fruit;
use self::veggies::CUCUMBER as ??? pub use self::veggies::CUCUMBER as veggie;
mod fruits { mod fruits {
pub const PEAR: &'static str = "Pear"; pub const PEAR: &'static str = "Pear";

View file

@ -8,10 +8,12 @@
// Execute `rustlings hint modules3` or use the `hint` watch subcommand for a // Execute `rustlings hint modules3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
// TODO: Complete this use statement // TODO: Complete this use statement
use ??? // The * is a glob operator. It imports all public items from the module.
// use std::time::*;
// You can also write a nested path to specify the public items you want to pull in.
use std::time::{SystemTime, UNIX_EPOCH};
fn main() { fn main() {
match SystemTime::now().duration_since(UNIX_EPOCH) { match SystemTime::now().duration_since(UNIX_EPOCH) {

View file

@ -11,17 +11,18 @@
// Execute `rustlings hint hashmaps1` or use the `hint` watch subcommand for a // Execute `rustlings hint hashmaps1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
use std::collections::HashMap; use std::collections::HashMap;
fn fruit_basket() -> HashMap<String, u32> { fn fruit_basket() -> HashMap<String, u32> {
let mut basket = // TODO: declare your hash map here. let mut basket = HashMap::new();// TODO: declare your hash map here.
// Two bananas are already given for you :) // Two bananas are already given for you :)
basket.insert(String::from("banana"), 2); basket.insert(String::from("banana"), 2);
// TODO: Put more fruits in your basket here. // TODO: Put more fruits in your basket here.
basket.insert(String::from("apple"), 3);
basket.insert(String::from("pear"), 5);
basket basket
} }

View file

@ -14,8 +14,6 @@
// Execute `rustlings hint hashmaps2` or use the `hint` watch subcommand for a // Execute `rustlings hint hashmaps2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
use std::collections::HashMap; use std::collections::HashMap;
#[derive(Hash, PartialEq, Eq)] #[derive(Hash, PartialEq, Eq)]
@ -40,6 +38,7 @@ fn fruit_basket(basket: &mut HashMap<Fruit, u32>) {
// TODO: Insert new fruits if they are not already present in the // TODO: Insert new fruits if they are not already present in the
// basket. Note that you are not allowed to put any type of fruit that's // basket. Note that you are not allowed to put any type of fruit that's
// already present! // already present!
basket.entry(fruit).or_insert(1);
} }
} }

View file

@ -14,8 +14,6 @@
// Execute `rustlings hint hashmaps3` or use the `hint` watch subcommand for a // Execute `rustlings hint hashmaps3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
use std::collections::HashMap; use std::collections::HashMap;
// A structure to store the goal details of a team. // A structure to store the goal details of a team.
@ -30,6 +28,7 @@ fn build_scores_table(results: String) -> HashMap<String, Team> {
for r in results.lines() { for r in results.lines() {
let v: Vec<&str> = r.split(',').collect(); let v: Vec<&str> = r.split(',').collect();
println!("result { }", r);
let team_1_name = v[0].to_string(); let team_1_name = v[0].to_string();
let team_1_score: u8 = v[2].parse().unwrap(); let team_1_score: u8 = v[2].parse().unwrap();
let team_2_name = v[1].to_string(); let team_2_name = v[1].to_string();
@ -39,7 +38,23 @@ fn build_scores_table(results: String) -> HashMap<String, Team> {
// will be the number of goals conceded by team_2, and similarly // will be the number of goals conceded by team_2, and similarly
// goals scored by team_2 will be the number of goals conceded by // goals scored by team_2 will be the number of goals conceded by
// team_1. // team_1.
} let team_1 = scores.entry(team_1_name).or_insert(Team {
goals_scored: 0,
goals_conceded: 0,
});
team_1.goals_scored += team_1_score;
team_1.goals_conceded += team_2_score;
let team_2 = scores.entry(team_2_name).or_insert(Team {
goals_scored: 0,
goals_conceded: 0,
});
team_2.goals_scored += team_2_score;
team_2.goals_conceded += team_1_score;
};
scores scores
} }

View file

@ -3,7 +3,6 @@
// Execute `rustlings hint options1` or use the `hint` watch subcommand for a // Execute `rustlings hint options1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
// This function returns how much icecream there is left in the fridge. // This function returns how much icecream there is left in the fridge.
// If it's before 10PM, there's 5 pieces left. At 10PM, someone eats them // If it's before 10PM, there's 5 pieces left. At 10PM, someone eats them
@ -13,7 +12,13 @@ fn maybe_icecream(time_of_day: u16) -> Option<u16> {
// value of 0 The Option output should gracefully handle cases where // value of 0 The Option output should gracefully handle cases where
// time_of_day > 23. // time_of_day > 23.
// TODO: Complete the function body - remember to return an Option! // TODO: Complete the function body - remember to return an Option!
??? if time_of_day > 23 {
None
} else if time_of_day >= 22 {
Some(0)
} else {
Some(5)
}
} }
#[cfg(test)] #[cfg(test)]
@ -34,6 +39,10 @@ mod tests {
// TODO: Fix this test. How do you get at the value contained in the // TODO: Fix this test. How do you get at the value contained in the
// Option? // Option?
let icecreams = maybe_icecream(12); let icecreams = maybe_icecream(12);
assert_eq!(icecreams, 5); assert_eq!(icecreams.unwrap(), 5);
} }
} }
// Option has two variants: None and Some
// Some is a tuple struct that wraps a value with type T
// None indicates failure or lack of value

View file

@ -3,8 +3,6 @@
// Execute `rustlings hint options2` or use the `hint` watch subcommand for a // Execute `rustlings hint options2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
#[test] #[test]
@ -13,16 +11,21 @@ mod tests {
let optional_target = Some(target); let optional_target = Some(target);
// TODO: Make this an if let statement whose value is "Some" type // TODO: Make this an if let statement whose value is "Some" type
word = optional_target { // This block is checking whether or not optional_target is a typen of Some(T)
// Since it is, it's binding the value of Some(target) to word.
// The result is word = Some(Some(target))
if let Some(word) = optional_target {
assert_eq!(word, target); assert_eq!(word, target);
} }
} }
#[test] #[test]
fn layered_option() { fn layered_option() {
let range = 10; let range = 10;
let mut optional_integers: Vec<Option<i8>> = vec![None]; let mut optional_integers: Vec<Option<i8>> = vec![None];
// Range is inclusive of the start and exclusive of the end.
for i in 1..(range + 1) { for i in 1..(range + 1) {
optional_integers.push(Some(i)); optional_integers.push(Some(i));
} }
@ -32,7 +35,8 @@ mod tests {
// TODO: make this a while let statement - remember that vector.pop also // TODO: make this a while let statement - remember that vector.pop also
// adds another layer of Option<T>. You can stack `Option<T>`s into // adds another layer of Option<T>. You can stack `Option<T>`s into
// while let and if let. // while let and if let.
integer = optional_integers.pop() { while let Some(Some(integer)) = optional_integers.pop() {
// Removes the last character for the vector and return it
assert_eq!(integer, cursor); assert_eq!(integer, cursor);
cursor -= 1; cursor -= 1;
} }

View file

@ -13,7 +13,8 @@ struct Point {
fn main() { fn main() {
let y: Option<Point> = Some(Point { x: 100, y: 200 }); let y: Option<Point> = Some(Point { x: 100, y: 200 });
match y { match y { // &y can also be used here to borrow instead of moving ownership of y to the match expression
// ref is used during pattern matching.
Some(p) => println!("Co-ordinates are {},{} ", p.x, p.y), Some(p) => println!("Co-ordinates are {},{} ", p.x, p.y),
_ => panic!("no match!"), _ => panic!("no match!"),
} }

View file

@ -13,10 +13,11 @@
// //
// No hints this time ;) // No hints this time ;)
// I AM NOT DONE
// Put your function here! // Put your function here!
// fn calculate_price_of_apples { fn calculate_price_of_apples(quantity: i32) -> i32 {
if quantity > 40 { quantity } else { quantity * 2 }
}
// Don't modify this function! // Don't modify this function!
#[test] #[test]

View file

@ -20,8 +20,6 @@
// //
// No hints this time! // No hints this time!
// I AM NOT DONE
pub enum Command { pub enum Command {
Uppercase, Uppercase,
Trim, Trim,
@ -32,11 +30,24 @@ mod my_module {
use super::Command; use super::Command;
// TODO: Complete the function signature! // TODO: Complete the function signature!
pub fn transformer(input: ???) -> ??? { pub fn transformer(input: Vec<(String, Command)>) -> Vec<String> {
// TODO: Complete the output declaration! // TODO: Complete the output declaration!
let mut output: ??? = vec![]; let mut output: Vec<String> = vec![];
for (string, command) in input.iter() { for (string, command) in input.iter() {
// TODO: Complete the function body. You can do it! // TODO: Complete the function body. You can do it!
match command {
Command::Uppercase => output.push(string.to_uppercase()),
Command::Trim => output.push(string.trim().to_string()),
Command::Append(count) => {
let mut new_string = string.clone();
// The star in front of count dereferences the value of count.
// This is necessary because the append method expects a usize, not a &usize.
for _ in 0..*count {
new_string.push_str("bar");
}
output.push(new_string)
}
}
} }
output output
} }
@ -45,7 +56,7 @@ mod my_module {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
// TODO: What do we need to import to have `transformer` in scope? // TODO: What do we need to import to have `transformer` in scope?
use ???; use crate::my_module::transformer;
use super::Command; use super::Command;
#[test] #[test]