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https://github.com/rust-lang/rustlings.git
synced 2024-12-26 00:00:03 +03:00
parent
bc3808cf29
commit
77b687d501
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@ -12,6 +12,7 @@ enum Message {
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fn main() {
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fn main() {
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println!("{:?}", Message::Quit);
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println!("{:?}", Message::Quit);
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println!("{:?}", Message::Echo);
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println!("{:?}", Message::Echo);
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println!("{:?}", Message::Resize);
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println!("{:?}", Message::Move);
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println!("{:?}", Message::Move);
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println!("{:?}", Message::ChangeColor);
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println!("{:?}", Message::ChangeColor);
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}
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}
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@ -10,6 +10,12 @@ enum Message {
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// TODO: define the different variants used below
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// TODO: define the different variants used below
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}
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}
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#[derive(Debug)]
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struct Point {
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x: u8,
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y: u8,
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}
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impl Message {
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impl Message {
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fn call(&self) {
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fn call(&self) {
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println!("{:?}", self);
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println!("{:?}", self);
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@ -18,7 +24,8 @@ impl Message {
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fn main() {
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fn main() {
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let messages = [
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let messages = [
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Message::Move { x: 10, y: 30 },
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Message::Resize { w: 10, h: 30 },
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Message::Move(Point { x: 10, y: 15 }),
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Message::Echo(String::from("hello world")),
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Message::Echo(String::from("hello world")),
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Message::ChangeColor(200, 255, 255),
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Message::ChangeColor(200, 255, 255),
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Message::Quit,
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Message::Quit,
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@ -18,6 +18,8 @@ struct Point {
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struct State {
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struct State {
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color: (u8, u8, u8),
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color: (u8, u8, u8),
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width: u8,
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height: u8,
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position: Point,
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position: Point,
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quit: bool,
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quit: bool,
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message: String,
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message: String,
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@ -36,6 +38,11 @@ impl State {
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self.message = s
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self.message = s
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}
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}
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fn resize(&mut self, w: u8, h: u8) {
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self.width = w;
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self.height = h;
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}
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fn move_position(&mut self, p: Point) {
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fn move_position(&mut self, p: Point) {
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self.position = p;
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self.position = p;
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}
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}
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@ -55,16 +62,21 @@ mod tests {
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fn test_match_message_call() {
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fn test_match_message_call() {
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let mut state = State {
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let mut state = State {
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quit: false,
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quit: false,
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width: 0,
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height: 0,
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position: Point { x: 0, y: 0 },
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position: Point { x: 0, y: 0 },
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color: (0, 0, 0),
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color: (0, 0, 0),
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message: "hello world".to_string(),
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message: "hello world".to_string(),
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};
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};
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state.process(Message::ChangeColor(255, 0, 255));
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state.process(Message::ChangeColor(255, 0, 255));
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state.process(Message::Echo(String::from("Hello world!")));
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state.process(Message::Echo(String::from("Hello world!")));
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state.process(Message::Resize { w: 10, h: 30 });
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state.process(Message::Move(Point { x: 10, y: 15 }));
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state.process(Message::Move(Point { x: 10, y: 15 }));
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state.process(Message::Quit);
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state.process(Message::Quit);
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assert_eq!(state.color, (255, 0, 255));
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assert_eq!(state.color, (255, 0, 255));
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assert_eq!(state.width, 10);
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assert_eq!(state.height, 30);
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assert_eq!(state.position.x, 10);
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assert_eq!(state.position.x, 10);
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assert_eq!(state.position.y, 15);
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assert_eq!(state.position.y, 15);
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assert_eq!(state.quit, true);
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assert_eq!(state.quit, true);
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@ -468,7 +468,7 @@ path = "exercises/08_enums/enums2.rs"
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mode = "compile"
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mode = "compile"
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hint = """
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hint = """
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You can create enumerations that have different variants with different types
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You can create enumerations that have different variants with different types
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such as no data, anonymous structs, a single string, tuples, ...etc"""
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such as anonymous structs, structs, a single string, tuples, no data, ...etc"""
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[[exercises]]
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[[exercises]]
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name = "enums3"
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name = "enums3"
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