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Complete move semantics exercises
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@ -3,8 +3,6 @@
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let vec0 = vec![22, 44, 66];
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let vec0 = vec![22, 44, 66];
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@ -15,7 +13,7 @@ fn main() {
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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let vec = vec;
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let mut vec = vec;
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vec.push(88);
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vec.push(88);
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@ -5,16 +5,23 @@
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let vec0 = vec![22, 44, 66];
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let vec0 = vec![22, 44, 66];
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let mut vec1 = fill_vec(vec0);
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let vec1 = fill_vec(vec0.clone());
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// When vec0 is passed to fill_vec, the function takes OWNERSHIP
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// of the vector. It mutates the vector and passes ownershpip to vec1.
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// Once a value has moved, we can no longer use it.
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// this is why, we need to clone it so that we can use it again
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// Using clone() makes an entire copy of the vector. DEEP COPY.
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// It is also a separate object in memory.
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// Changes to the original vector does not affect the cloned vector and vice versa
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assert_eq!(vec0, vec![22, 44, 66]);
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assert_eq!(vec0, vec![22, 44, 66]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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@ -6,8 +6,6 @@
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let vec0 = vec![22, 44, 66];
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let vec0 = vec![22, 44, 66];
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@ -17,8 +15,8 @@ fn main() {
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
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vec.push(88);
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vec.push(88);
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vec
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vec
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}
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}
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@ -7,13 +7,11 @@
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let vec0 = vec![22, 44, 66];
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let vec0 = vec![22, 44, 66];
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec();
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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}
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@ -21,8 +19,10 @@ fn main() {
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this!
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this!
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fn fill_vec() -> Vec<i32> {
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fn fill_vec() -> Vec<i32> {
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// Instead, let's create and fill the Vec in here - how do you do that?
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// Instead, let's create and fill the Vec in here - how do you do that?
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let mut vec = vec;
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let mut vec: Vec<i32> = Vec::new();
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vec.push(22);
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vec.push(44);
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vec.push(66);
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vec.push(88);
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vec.push(88);
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vec
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vec
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@ -6,14 +6,30 @@
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// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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// Adding the curly braces makes the the scope explicit.
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// This is just more readable and clear to people to reading.
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fn main() {
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fn main() {
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let mut x = 100;
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let mut x = 100;
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let y = &mut x;
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{
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let z = &mut x;
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let y = &mut x;
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*y += 100;
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*y += 100;
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*z += 1000;
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}
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assert_eq!(x, 1200);
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{
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}
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let z = &mut x;
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*z += 1000;
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}
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assert_eq!(x, 1200);
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}
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// fn main() {
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// let mut x = 100;
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// scopes x and here and then y is out of scope afterwards
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//let y = &mut x;
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//*y += 100;
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//let z = &mut x;
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//*z += 1000;
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//assert_eq!(x, 1200);
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//}
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@ -5,24 +5,38 @@
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// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let data = "Rust is great!".to_string();
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let data = "Rust is great!".to_string();
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get_char(data);
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// get_char is taking ownership of the data
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// a reference is like a pointer.
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// it's an address to the data that we want to access.
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// the difference though is that a reference is guaranteed to point to a valid value
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// of a particular type for the life of that
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get_char(&data);
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string_uppercase(&data);
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string_uppercase(data);
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}
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}
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// Should not take ownership
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// Should not take ownership
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fn get_char(data: String) -> char {
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//In this case, the function is taking a reference to avoid data copying
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// The original string is needed after the function call.
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// get_char does not modify the data, only reads it so we can just pass the reference.
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fn get_char(data: &String) -> char {
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data.chars().last().unwrap()
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data.chars().last().unwrap()
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// This function is getting the last character of the string reference
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// in this test case, i would be '!'
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// println!('{}'. char); would print '!'
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}
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}
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// Should take ownership
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// Should take ownership
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fn string_uppercase(mut data: &String) {
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// because it is modifying the value of data
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data = &data.to_uppercase();
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// the mut in the parameters allows it to reassign a value to the 'data'
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fn string_uppercase(mut data: String) {
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data = data.to_uppercase();
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println!("{}", data);
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println!("{}", data);
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}
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}
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