enum Message { // TODO: Implement the message variant types based on their usage below. } struct Point { x: u8, y: u8, } struct State { color: (u8, u8, u8), position: Point, quit: bool, message: String, } impl State { fn change_color(&mut self, color: (u8, u8, u8)) { self.color = color; } fn quit(&mut self) { self.quit = true; } fn echo(&mut self, s: String) { self.message = s; } fn move_position(&mut self, point: Point) { self.position = point; } fn process(&mut self, message: Message) { // TODO: Create a match expression to process the different message variants. // Remember: When passing a tuple as a function argument, you'll need extra parentheses: // e.g. `foo((t, u, p, l, e))` } } fn main() { // You can optionally experiment here. } #[cfg(test)] mod tests { use super::*; #[test] fn test_match_message_call() { let mut state = State { quit: false, position: Point { x: 0, y: 0 }, color: (0, 0, 0), message: String::from("hello world"), }; state.process(Message::ChangeColor(255, 0, 255)); state.process(Message::Echo(String::from("Hello world!"))); state.process(Message::Move(Point { x: 10, y: 15 })); state.process(Message::Quit); assert_eq!(state.color, (255, 0, 255)); assert_eq!(state.position.x, 10); assert_eq!(state.position.y, 15); assert!(state.quit); assert_eq!(state.message, "Hello world!"); } }