init.
This commit is contained in:
commit
25efbc3517
34
_insults.cfg
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34
_insults.cfg
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//Fun Insults on keypad "*" key
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alias insult1 "say Team Fortress 2 is also Free-To-Uninstall; bind KP_MULTIPLY insult2"
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alias insult2 "say I would insult you but nature did a better job.; bind KP_MULTIPLY insult3"
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alias insult3 "say With aim like that, I pity whoever has to clean the floor around your toilet; bind KP_MULTIPLY insult4"
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alias insult4 "say You must really like that respawn timer!; bind KP_MULTIPLY insult5"
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alias insult5 "say Your kills are like all Valve franchises, stuck at 2..; bind KP_MULTIPLY insult6"
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alias insult6 "say Too bad you weren't in control of the Titanic. You would have missed the Iceberg.; bind KP_MULTIPLY insult7"
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alias insult7 "say You should let your chair play, at least it knows how to support.; bind KP_MULTIPLY insult8"
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alias insult8 "say You would make a perfect stormtrooper.; bind KP_MULTIPLY insult9"
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alias insult9 "say i don't know what gets less hits... your aim or your online dating profile.; bind KP_MULTIPLY insult10"
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alias insult10 "say Yo momma so fat that when she took a teleporter, she telefragged the entire server!; bind KP_MULTIPLY insult1"
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bind KP_MULTIPLY insult1
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//Jokes on the keypad MINUS
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alias joke1 "say Why didn't the spy cross the road? Because he never really was on your side.; bind KP_MINUS joke2"
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alias joke2 "say What's the difference between CoD and Jarate? The jar.; bind KP_MINUS joke3"
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alias joke3 "say Why didn't the Sniper shave today? Because he never got his Razorback.; bind KP_MINUS joke4"
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alias joke4 "say Why doesn't Heavy eat fruits? Because an apple a day keeps the doctor away.; bind KP_MINUS joke5"
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alias joke5 "say Why is Heavy stupid? The enemy had captured his intelligence.; bind KP_MINUS joke6"
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alias joke6 "say What wakes Spy up un the morning? His Bed Ringer.; bind KP_MINUS joke7"
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alias joke7 "say How do you keep a Pyro busy? Tell it there's a Spy in the spawn room.; bind KP_MINUS joke8"
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alias joke8 "say How does the pyro pay for its groceries? With spy checks!; bind KP_MINUS joke9"
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alias joke9 "say A crate walks into a bar and orders 'the usual'.; bind KP_MINUS joke10"
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alias joke10 "say What did the heavy say when the spycicle was added? ICY SPY!; bind KP_MINUS joke11"
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alias joke11 "How does a sniper become a team player? He presses ","; bind KP_MINUS joke12"
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alias joke12 "Why can't Sniper kill girls? He only Huntsman. ; bind KP_MINUS joke13"
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alias joke13 "Why don't you trade hats with Soldier? He thinks you only deserve a metal. ; bind KP_MINUS joke14"
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alias joke14 "What's another name for spycheck? French fries. ; bind KP_MINUS joke15"
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alias joke15 "What trick did Medic teach his dog? Heel. ; bind KP_MINUS joke16"
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alias joke16 "A medic, demoman, two soldiers and two scouts walk into a café. Why a café? They don't like pubs. ; bind KP_MINUS joke17"
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alias joke17 "Where is the best place to find a Player with an unusual? The Chatbox. ; bind KP_MINUS joke18"
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alias joke18 "How do you get scout's mum into bed? Enforcer. ; bind KP_MINUS joke19"
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alias joke19 "What is the bodyshotting' Snipers favorite voice command? I am fully charged! ; bind KP_MINUS joke1"
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bind KP_MINUS joke5
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25
_regen.cfg
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25
_regen.cfg
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//Personal portable regen for offline jumping!
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sv_cheats 1
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wait 5;ent_fire !self addoutput "targetname player_me"
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wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
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wait 5;ent_fire info_target addoutput "classname info_target_temp"
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wait 10;give info_target
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wait 10;give func_regenerate
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wait 20;ent_fire info_target addoutput "targetname mytarget"
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wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
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wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
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wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
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wait 30;ent_fire func_regenerate addoutput "solid 2"
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wait 30;ent_fire func_regenerate addoutput "spawnflags 1"
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wait 30;ent_fire info_target setparent player_me
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wait 33;ent_fire func_regenerate setparent mytarget
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wait 35;ent_fire func_regenerate enable
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alias special noclip
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alias message "echo Regen.cfg executed"
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showonscreen
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195
_trashtalk.cfg
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195
_trashtalk.cfg
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@ -0,0 +1,195 @@
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alias scouttext1 "say where jogger get soda; trashcan_cycle; unbindnum"
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alias scouttext2 "say how speed man become super blur; trashcan_cycle; unbindnum"
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alias scouttext3 "say how to launch ball as call center guy; trashcan_cycle; unbindnum"
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alias scouttext4 "say how does triathlon winner get home run; trashcan_cycle; unbindnum"
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alias scouttext5 "say how u jump high as sports player; trashcan_cycle; unbindnum"
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alias scouttext6 "say how speedy hooligan throw christmas ball; trashcan_cycle; unbindnum"
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alias scouttext7 "say how white usain bolt sponsor pepsi; trashcan_cycle; unbindnum"
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alias scout_diceroll_1 "alias scout_result scouttext1; alias scout_diceroll scout_diceroll_2"
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alias scout_diceroll_2 "alias scout_result scouttext2; alias scout_diceroll scout_diceroll_3"
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alias scout_diceroll_3 "alias scout_result scouttext3; alias scout_diceroll scout_diceroll_4"
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alias scout_diceroll_4 "alias scout_result scouttext4; alias scout_diceroll scout_diceroll_5"
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alias scout_diceroll_5 "alias scout_result scouttext5; alias scout_diceroll scout_diceroll_6"
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alias scout_diceroll_6 "alias scout_result scouttext6; alias scout_diceroll scout_diceroll_7"
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alias scout_diceroll_7 "alias scout_result scouttext7; alias scout_diceroll scout_diceroll_1"
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alias scout_diceroll scout_diceroll_1
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alias soldiertext1 "say how to fly as captain america; trashcan_cycle; unbindnum"
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alias soldiertext2 "say how warrior dig with shovel; trashcan_cycle; unbindnum"
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alias soldiertext3 "say how fighter guy play trumpet; trashcan_cycle; unbindnum"
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alias soldiertext4 "say american man how use jetpack; trashcan_cycle; unbindnum"
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alias soldiertext5 "say how to superjump with soldieR; trashcan_cycle; unbindnum"
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alias soldiertext6 "say how do make patriot fly; trashcan_cycle; unbindnum"
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alias soldiertext7 "say how make u.s. marine go air force; trashcan_cycle; unbindnum"
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alias soldiertext8 "say how to raise flag as patriot; trashcan_cycle; unbindnum"
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alias soldiertext9 "say where infantry fellow get gunboots; trashcan_cycle; unbindnum"
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alias soldiertext10 "say explain how fighterman get a-bomb launcher; trashcan_cycle; unbindnum"
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alias soldier_diceroll_1 "alias soldier_result soldiertext1; alias soldier_diceroll soldier_diceroll_2"
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alias soldier_diceroll_2 "alias soldier_result soldiertext2; alias soldier_diceroll soldier_diceroll_3"
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alias soldier_diceroll_3 "alias soldier_result soldiertext3; alias soldier_diceroll soldier_diceroll_4"
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alias soldier_diceroll_4 "alias soldier_result soldiertext4; alias soldier_diceroll soldier_diceroll_5"
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alias soldier_diceroll_5 "alias soldier_result soldiertext5; alias soldier_diceroll soldier_diceroll_6"
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alias soldier_diceroll_6 "alias soldier_result soldiertext6; alias soldier_diceroll soldier_diceroll_7"
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alias soldier_diceroll_7 "alias soldier_result soldiertext7; alias soldier_diceroll soldier_diceroll_8"
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alias soldier_diceroll_8 "alias soldier_result soldiertext8; alias soldier_diceroll soldier_diceroll_9"
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alias soldier_diceroll_9 "alias soldier_result soldiertext9; alias soldier_diceroll soldier_diceroll_10"
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alias soldier_diceroll_10 "alias soldier_result soldiertext10; alias soldier_diceroll soldier_diceroll_1"
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alias soldier_diceroll soldier_diceroll_1
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alias pyrotext1 "say how do i shoot air as masked ignition man; trashcan_cycle; unbindnum"
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alias pyrotext2 "say how nasa spaceman do the fire jump; trashcan_cycle; unbindnum"
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alias pyrotext3 "say how do to street fighter move as the fireman; trashcan_cycle; unbindnum"
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alias pyrotext4 "say how to signal friends with rubber suit guy; trashcan_cycle; unbindnum"
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alias pyrotext5 "say how astronaut suit eat candy; trashcan_cycle; unbindnum"
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alias pyro_diceroll_1 "alias pyro_result pyrotext1; alias pyro_diceroll pyro_diceroll_2"
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alias pyro_diceroll_2 "alias pyro_result pyrotext2; alias pyro_diceroll pyro_diceroll_3"
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alias pyro_diceroll_3 "alias pyro_result pyrotext3; alias pyro_diceroll pyro_diceroll_4"
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alias pyro_diceroll_4 "alias pyro_result pyrotext4; alias pyro_diceroll pyro_diceroll_5"
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alias pyro_diceroll_5 "alias pyro_result pyrotext5; alias pyro_diceroll pyro_diceroll_1"
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alias pyro_diceroll pyro_diceroll_1
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alias demomantext1 "say how do i fly as demonstration man; trashcan_cycle; unbindnum"
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alias demomantext2 "say how to shoot annoying baseball player; trashcan_cycle; unbindnum"
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alias demomantext3 "say how somali pirate get pegleg; trashcan_cycle; unbindnum"
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alias demoman_diceroll_1 "alias demoman_result demomantext1; alias demoman_diceroll demoman_diceroll_2"
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alias demoman_diceroll_2 "alias demoman_result demomantext2; alias demoman_diceroll demoman_diceroll_3"
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alias demoman_diceroll_3 "alias demoman_result demomantext3; alias demoman_diceroll demoman_diceroll_1"
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alias demoman_diceroll demoman_diceroll_1
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alias heavytext1 "say how russian president consume breadwich; trashcan_cycle; unbindnum"
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alias heavytext2 "say how do you put your sandvich on a plate; trashcan_cycle; unbindnum"
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alias heavytext3 "say where vladimir putin find boxing glove; trashcan_cycle; unbindnum"
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alias heavy_diceroll_1 "alias heavy_result heavytext1; alias heavy_diceroll heavy_diceroll_2"
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alias heavy_diceroll_2 "alias heavy_result heavytext2; alias heavy_diceroll heavy_diceroll_3"
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alias heavy_diceroll_3 "alias heavy_result heavytext3; alias heavy_diceroll heavy_diceroll_1"
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alias heavy_diceroll heavy_diceroll_1
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alias engineertext1 "say how does build gas pump as cowboy mister; trashcan_cycle; unbindnum"
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alias engineertext2 "say how engine man use calculator; trashcan_cycle; unbindnum"
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alias engineertext3 "say how inventor produce vending machine; trashcan_cycle; unbindnum"
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alias engineertext4 "say when can construction worker put soda machine; trashcan_cycle; unbindnum"
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alias engineertext5 "say how architect get more minerals; trashcan_cycle; unbindnum"
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alias engineertext6 "say how albert einstein get lightning bolt hand; trashcan_cycle; unbindnum"
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alias engineertext7 "say how coal miner play missile command with wrungler; trashcan_cycle; unbindnum"
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alias engineertext8 "say how country singer play guitar; trashcan_cycle; unbindnum"
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alias engineertext9 "say why to build turret as construction worker; trashcan_cycle; unbindnum"
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alias engineertext10 "say how earn points as mechanic; trashcan_cycle; unbindnum"
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alias engineertext11 "say how activate forcefield on turret; trashcan_cycle; unbindnum"
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alias engineertext12 "say B> turret controler; trashcan_cycle; unbindnum"
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alias engineertext13 "say how do make gun robots bigger as suspender dude; trashcan_cycle; unbindnum"
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alias engineertext14 "say how i build helth robot; trashcan_cycle; unbindnum"
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alias engineertext15 "say how build centuries; trashcan_cycle; unbindnum"
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alias engineertext16 "say how do I make healing box; trashcan_cycle; unbindnum"
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alias engineertext17 "say how texas man get can opener hand; trashcan_cycle; unbindnum"
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alias engineer_diceroll_1 "alias engineer_result engineertext1; alias engineer_diceroll engineer_diceroll_2"
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alias engineer_diceroll_2 "alias engineer_result engineertext2; alias engineer_diceroll engineer_diceroll_3"
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alias engineer_diceroll_3 "alias engineer_result engineertext3; alias engineer_diceroll engineer_diceroll_4"
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alias engineer_diceroll_4 "alias engineer_result engineertext4; alias engineer_diceroll engineer_diceroll_5"
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alias engineer_diceroll_5 "alias engineer_result engineertext5; alias engineer_diceroll engineer_diceroll_6"
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alias engineer_diceroll_6 "alias engineer_result engineertext6; alias engineer_diceroll engineer_diceroll_7"
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alias engineer_diceroll_7 "alias engineer_result engineertext7; alias engineer_diceroll engineer_diceroll_8"
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alias engineer_diceroll_8 "alias engineer_result engineertext8; alias engineer_diceroll engineer_diceroll_9"
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alias engineer_diceroll_9 "alias engineer_result engineertext9; alias engineer_diceroll engineer_diceroll_10"
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alias engineer_diceroll_10 "alias engineer_result engineertext10; alias engineer_diceroll engineer_diceroll_11"
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alias engineer_diceroll_11 "alias engineer_result engineertext11; alias engineer_diceroll engineer_diceroll_12"
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alias engineer_diceroll_12 "alias engineer_result engineertext12; alias engineer_diceroll engineer_diceroll_13"
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alias engineer_diceroll_13 "alias engineer_result engineertext13; alias engineer_diceroll engineer_diceroll_14"
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alias engineer_diceroll_14 "alias engineer_result engineertext14; alias engineer_diceroll engineer_diceroll_15"
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alias engineer_diceroll_15 "alias engineer_result engineertext15; alias engineer_diceroll engineer_diceroll_16"
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alias engineer_diceroll_16 "alias engineer_result engineertext16; alias engineer_diceroll engineer_diceroll_17"
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alias engineer_diceroll_17 "alias engineer_result engineertext17; alias engineer_diceroll engineer_diceroll_1"
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alias engineer_diceroll engineer_diceroll_1
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alias medictext1 "say how to glow as healing scientist; trashcan_cycle; unbindnum"
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alias medictext2 "say how i go shiny as the dentist; trashcan_cycle; unbindnum"
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alias medictext3 "say how use uber charge; trashcan_cycle; unbindnum"
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alias medictext4 "say how medicine man unlock supersaw; trashcan_cycle; unbindnum"
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alias medictext5 "say how make megaheal; trashcan_cycle; unbindnum"
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alias medictext6 "say what button to glow ghost buster; trashcan_cycle; unbindnum"
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alias medictext7 "say how professorman inside eggshell; trashcan_cycle; unbindnum"
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alias medic_diceroll_1 "alias medic_result medictext1; alias medic_diceroll medic_diceroll_2"
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alias medic_diceroll_2 "alias medic_result medictext2; alias medic_diceroll medic_diceroll_3"
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alias medic_diceroll_3 "alias medic_result medictext3; alias medic_diceroll medic_diceroll_4"
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alias medic_diceroll_4 "alias medic_result medictext4; alias medic_diceroll medic_diceroll_5"
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alias medic_diceroll_5 "alias medic_result medictext5; alias medic_diceroll medic_diceroll_6"
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alias medic_diceroll_6 "alias medic_result medictext6; alias medic_diceroll medic_diceroll_7"
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alias medic_diceroll_7 "alias medic_result medictext7; alias medic_diceroll medic_diceroll_1"
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alias medic_diceroll medic_diceroll_1
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alias snipertext1 "say as australian long-gun man how does throw apple juice; trashcan_cycle; unbindnum"
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alias snipertext2 "say how do outback steakhouse guy do the telescope; trashcan_cycle; unbindnum"
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alias snipertext3 "say pls say how does outback shooterman piss on wankers; trashcan_cycle; unbindnum"
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alias snipertext4 "say how archer wanker shoot fire; trashcan_cycle; unbindnum"
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alias sniper_diceroll_1 "alias sniper_result snipertext1; alias sniper_diceroll sniper_diceroll_2"
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alias sniper_diceroll_2 "alias sniper_result snipertext2; alias sniper_diceroll sniper_diceroll_3"
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alias sniper_diceroll_3 "alias sniper_result snipertext3; alias sniper_diceroll sniper_diceroll_4"
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alias sniper_diceroll_4 "alias sniper_result snipertext4; alias sniper_diceroll sniper_diceroll_1"
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alias sniper_diceroll sniper_diceroll_1
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alias spytext1 "say what button make suit man go transperent; trashcan_cycle; unbindnum"
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||||
alias spytext2 "say how make tuxedo terrorist do lobster dance; trashcan_cycle; unbindnum"
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alias spytext3 "say how to reprogram cannons with french businessman; trashcan_cycle; unbindnum"
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||||
alias spytext4 "say who can then the secret agent become the other team; trashcan_cycle; unbindnum"
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alias spytext5 "say why masked tuxedo man change color; trashcan_cycle; unbindnum"
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alias spytext6 "say how masked artist make ice sculptures; trashcan_cycle; unbindnum"
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||||
alias spytext7 "say how suit waiter download mixtape; trashcan_cycle; unbindnum"
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alias spytext8 "say what do i do with spy radio; trashcan_cycle; unbindnum"
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||||
alias spytext9 "say plz hElp i lost my transform tool; trashcan_cycle; unbindnum"
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||||
alias spytext10 "say how ski mask guy listen to radio; trashcan_cycle; unbindnum"
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||||
alias spy_diceroll_1 "alias spy_result spytext1; alias spy_diceroll spy_diceroll_2"
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||||
alias spy_diceroll_2 "alias spy_result spytext2; alias spy_diceroll spy_diceroll_3"
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alias spy_diceroll_3 "alias spy_result spytext3; alias spy_diceroll spy_diceroll_4"
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alias spy_diceroll_4 "alias spy_result spytext4; alias spy_diceroll spy_diceroll_5"
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alias spy_diceroll_5 "alias spy_result spytext5; alias spy_diceroll spy_diceroll_6"
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alias spy_diceroll_6 "alias spy_result spytext6; alias spy_diceroll spy_diceroll_7"
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alias spy_diceroll_7 "alias spy_result spytext7; alias spy_diceroll spy_diceroll_8"
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alias spy_diceroll_8 "alias spy_result spytext8; alias spy_diceroll spy_diceroll_9"
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alias spy_diceroll_9 "alias spy_result spytext9; alias spy_diceroll spy_diceroll_10"
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alias spy_diceroll_10 "alias spy_result spytext10; alias spy_diceroll spy_diceroll_1"
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alias spy_diceroll spy_diceroll_1
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||||
alias othertext1 "say what button to dance; trashcan_cycle; unbindnum"
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alias othertext2 "say how eyeball shoot eyeballs; trashcan_cycle; unbindnum"
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alias othertext3 "say what button for random krit; trashcan_cycle; unbindnum"
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||||
alias othertext4 "say where is the radar; trashcan_cycle; unbindnum"
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alias othertext5 "say how to switch profession; trashcan_cycle; unbindnum"
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alias othertext6 "say how to check score; trashcan_cycle; unbindnum"
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alias othertext7 "say how unlock gold rank; trashcan_cycle; unbindnum"
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alias othertext8 "say how to crounch; trashcan_cycle; unbindnum"
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alias othertext9 "say how to place poster; trashcan_cycle; unbindnum"
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alias othertext10 "say how u get the proof perches; trashcan_cycle; unbindnum"
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alias othertext11 "say they are shooting at us from some place; trashcan_cycle; unbindnum"
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alias othertext12 "say how do i sprint; trashcan_cycle; unbindnum"
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alias othertext13 "say WHO fired a rocket; trashcan_cycle; unbindnum"
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alias othertext14 "say how can push explody train down choo choo track; trashcan_cycle; unbindnum"
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alias other_diceroll_1 "alias other_result othertext1; alias other_diceroll other_diceroll_2"
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alias other_diceroll_2 "alias other_result othertext2; alias other_diceroll other_diceroll_3"
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alias other_diceroll_3 "alias other_result othertext3; alias other_diceroll other_diceroll_4"
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alias other_diceroll_4 "alias other_result othertext4; alias other_diceroll other_diceroll_5"
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alias other_diceroll_5 "alias other_result othertext5; alias other_diceroll other_diceroll_6"
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alias other_diceroll_6 "alias other_result othertext6; alias other_diceroll other_diceroll_7"
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alias other_diceroll_7 "alias other_result othertext7; alias other_diceroll other_diceroll_8"
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alias other_diceroll_8 "alias other_result othertext8; alias other_diceroll other_diceroll_9"
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alias other_diceroll_9 "alias other_result othertext9; alias other_diceroll other_diceroll_10"
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||||
alias other_diceroll_10 "alias other_result othertext10; alias other_diceroll other_diceroll_11"
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||||
alias other_diceroll_11 "alias other_result othertext11; alias other_diceroll other_diceroll_12"
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||||
alias other_diceroll_12 "alias other_result othertext12; alias other_diceroll other_diceroll_13"
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alias other_diceroll_13 "alias other_result othertext13; alias other_diceroll other_diceroll_14"
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||||
alias other_diceroll_14 "alias other_result othertext14; alias other_diceroll other_diceroll_1"
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alias other_diceroll other_diceroll_1
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||||
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||||
alias trashcan_cycle "scout_diceroll; soldier_diceroll; pyro_diceroll; demoman_diceroll; heavy_diceroll; engineer_diceroll; medic_diceroll; sniper_diceroll; spy_diceroll; other_diceroll"
|
||||
|
||||
alias trashmessage "alias message echo Chat binds switched to: Trashtalk."
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||||
|
||||
alias switchtrash "unbindnum; alias KP_1 scout_result;alias KP_2 soldier_result;alias KP_3 pyro_result;alias KP_4 demoman_result;alias KP_5 heavy_result;alias KP_6 engineer_result;alias KP_7 medic_result;alias KP_8 sniper_result;alias KP_9 spy_result;alias kp_plussign other_result; trashcan_cycle; trashmessage; showonscreen"
|
267
allclasses.cfg
Normal file
267
allclasses.cfg
Normal file
|
@ -0,0 +1,267 @@
|
|||
// Defaults for all classes
|
||||
|
||||
//sensitivity 3;
|
||||
//sensitivity 6;
|
||||
|
||||
alias +dammit "voicemenu 2 5; +attack; spec_next"
|
||||
alias -dammit -attack
|
||||
|
||||
bind mouse1 +dammit
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
// Bug prevention: Reset sticking keys
|
||||
-forward
|
||||
-back
|
||||
-moveleft
|
||||
-moveright
|
||||
-attack
|
||||
-attack2
|
||||
-attack3
|
||||
-jump
|
||||
-voicerecord
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Graphics aliasses
|
||||
|
||||
alias good_g "exec good_graphics"
|
||||
alias comp_g "exec comp_graphics"
|
||||
alias ultra_g "exec ultra_graphics"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Fun scripts
|
||||
|
||||
alias firstperson "toggle cl_first_person_uses_world_model 0 1; toggle tf_taunt_first_person 0 1"
|
||||
alias tauntkill ";use tf_weapon_bat_wood;use tf_weapon_shovel;use tf_weapon_shotgun_pyro;use tf_weapon_flaregun;use tf_weapon_sword;use tf_weapon_katana;use tf_weapon_fists;use tf_weapon_sentry_revenge;use tf_weapon_mechanical_arm;use tf_weapon_bonesaw;use tf_weapon_compound_bow;use tf_weapon_knife;taunt"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Crouchjumping
|
||||
|
||||
alias +rj "spec_mode;-duck;+cr;alias checkrj +cr; trashcan_cycle; autocall"
|
||||
alias -rj "-cr;checkduck;alias checkrj none"
|
||||
alias +crouch "-cr;+duck;alias checkduck +duck"
|
||||
alias -crouch "-duck;checkrj;alias checkduck none"
|
||||
alias checkduck none
|
||||
alias checkrj none
|
||||
alias +cr "+jump;+duck"
|
||||
alias -cr "-duck;-jump"
|
||||
alias none ""
|
||||
alias +crouchjump "+jump; +duck"
|
||||
alias -crouchjump "-duck; -jump"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Viewmodel Script
|
||||
|
||||
alias hideflames "viewmodel_fov 1; r_drawviewmodel 0"
|
||||
|
||||
alias pyrovmoff "alias fov hideflames; fovtest"
|
||||
alias pyrovmon "alias fov none; normalvmfov"
|
||||
|
||||
alias fovteston "alias fovtest fov"
|
||||
alias fovtestoff "alias fovtest none"
|
||||
|
||||
alias pyrovmtoggle pyrovmtoggle2 //Change this into "pyrovmtoggle2" if you removed hideflames down below.
|
||||
alias pyrovmtoggle1 "pyrovmon; alias pyrovmtoggle pyrovmtoggle2"
|
||||
alias pyrovmtoggle2 "pyrovmoff; alias pyrovmtoggle pyrovmtoggle1"
|
||||
|
||||
fovteston
|
||||
pyrovmon
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Null-movement
|
||||
|
||||
alias +mfwd "-back;+forward;alias checkfwd +forward; trashcan_cycle; autocall"
|
||||
alias +mback "-forward;+back;alias checkback +back; trashcan_cycle; autocall"
|
||||
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft; trashcan_cycle; autocall"
|
||||
alias +mright "-moveleft;+moveright;alias checkright +moveright; trashcan_cycle; autocall"
|
||||
alias -mfwd "-forward;checkback;alias checkfwd none"
|
||||
alias -mback "-back;checkfwd;alias checkback none"
|
||||
alias -mleft "-moveleft;checkright;alias checkleft none"
|
||||
alias -mright "-moveright;checkleft;alias checkright none"
|
||||
alias checkfwd none
|
||||
alias checkback none
|
||||
alias checkleft none
|
||||
alias checkright none
|
||||
alias none ""
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Cvars for all classes
|
||||
|
||||
cl_autoreload "1"
|
||||
alias resetcrosshair "cl_crosshair_file crosshair7; cl_crosshair_scale 30; cl_crosshair_blue 0.0; cl_crosshair_red 0.0; cl_crosshair_green 255.0; cl_crosshair_blue 0.000000"
|
||||
resetcrosshair
|
||||
|
||||
hud_classautokill 0
|
||||
cl_autorezoom 1
|
||||
tf_simple_disguise_menu 1
|
||||
tf_scoreboard_mouse_mode 2
|
||||
tf_scoreboard_ping_as_text 1
|
||||
hud_medicautocallers 1
|
||||
hud_medicautocallersthreshold 75.000000
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Voice keybinds
|
||||
|
||||
alias spray "impulse 201"
|
||||
alias voice_r "bind r v_no"
|
||||
alias voice_e "bind e v_yes"
|
||||
alias voice_f "bind f v_thanks"
|
||||
alias voice_g "bind g v_niceshot"
|
||||
alias voice_q "bind q zoomtoggle"
|
||||
alias voice_c "bind c trashcan_result; trashcan_cycle"
|
||||
|
||||
alias normal_r "bind r +reload"
|
||||
alias normal_e "bind e +use_action_slot_item"
|
||||
alias normal_f "bind f +inspect"
|
||||
alias normal_g "bind g +taunt"
|
||||
alias normal_q "bind q +special"
|
||||
alias normal_t "bind t spray"
|
||||
alias normal_c "bind c voice_menu_2"
|
||||
|
||||
alias voiceon "voice_r; voice_e; voice_f; voice_g; voice_q; voice_t; voice_c"
|
||||
alias voiceoff "normal_r; normal_e; normal_f; normal_g; normal_q; normal_t; normal_c"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Class switching
|
||||
|
||||
alias joinclasson "alias key_1 scout; alias key_2 soldier; alias key_3 pyro; alias key_4 demoman; alias key_5 heavy; alias key_6 engineer; alias key_7 medic; alias key_8 sniper; alias key_9 spy"
|
||||
alias joinclassoff "alias key_1 slot1; alias key_2 slot2; alias key_3 slot3; alias key_4 slot4; alias key_5 slot5; alias key_6 slot6; alias key_7 slot7; alias key_8 slot8; alias key_9 slot9"
|
||||
|
||||
alias scout "join_class scout; echo;echo;echo;echo Playing Scout!; echo; echo; echo"
|
||||
alias soldier "join_class soldier; echo;echo;echo;echo Playing Soldier!; echo; echo; echo"
|
||||
alias pyro "join_class pyro; echo echo;echo;echo;echo Playing Pyro!; echo; echo; echo"
|
||||
alias demoman "join_class demoman; echo; echo;echo;echo;echo Playing Demoman!; echo; echo; echo"
|
||||
alias heavy "join_class heavyweapons; echo;echo;echo;echo Playing Heavy!; echo; echo; echo"
|
||||
alias engineer "join_class engineer; echo;echo;echo;echo Playing Engineer!; echo; echo; echo"
|
||||
alias medic "join_class medic; echo echo;echo;echo;echo Playing Medic!; echo; echo; echo"
|
||||
alias sniper "join_class sniper; echo;echo;echo;echo Playing Sniper!; echo; echo; echo"
|
||||
alias spy "join_class spy; echo echo;echo;echo;echo Playing Spy!; echo; echo; echo"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Other shifts
|
||||
|
||||
alias othershifton ""
|
||||
alias othershiftoff ""
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Shift command
|
||||
|
||||
alias +shift "voiceon; joinclasson; othershifton; specialshifton"
|
||||
alias -shift "voiceoff; joinclassoff; othershiftoff; specialshiftoff"
|
||||
alias specialshifton ""
|
||||
alias specialshiftoff ""
|
||||
alias +special none
|
||||
alias -special none
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Melee
|
||||
|
||||
alias +melee "slot3; +attack"
|
||||
alias -melee "-attack"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Map aliasses
|
||||
|
||||
alias walkway "map tr_walkway; sv_cheats 1; sv_allow_point_servercommand always; mp_teams_unbalance_limit 0"
|
||||
alias aim "map tr_aim; sv_cheats 1; sv_allow_point_servercommand always; mp_teams_unbalance_limit 0"
|
||||
alias aim_training "map tr_aim_training_b13; sv_cheats 1; sv_allow_point_servercommand always; mp_teams_unbalance_limit 0"
|
||||
alias rocket_shooting "map tr_rocket_shooting2; sv_cheats 1; sv_allow_point_servercommand always; mp_teams_unbalance_limit 0"
|
||||
alias regen "exec regen"
|
||||
alias ng "net_graph 1"
|
||||
alias ng2 "net_graph 2"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Viewmodel FOV Stuff
|
||||
|
||||
alias normalvmfov "viewmodel_fov 90; r_drawviewmodel 1"
|
||||
normalvmfov
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Demo stuff (no, not demoman)
|
||||
|
||||
//ds_dir demos
|
||||
//ds_enable 2
|
||||
//ds_kill_delay 2.5
|
||||
//ds_log 1
|
||||
//ds_min_streak 20
|
||||
//ds_notify 1
|
||||
//ds_prefix Tvde1
|
||||
//ds_screens 0
|
||||
//ds_sound 1
|
||||
//ds_autodelete 1
|
||||
|
||||
//bind F3 ds_start
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Quick play stuff
|
||||
|
||||
tf_matchmaking_ping_a 20f
|
||||
tf_matchmaking_ping_b 50f
|
||||
tf_matchmaking_ping_c 80f
|
||||
tf_matchmaking_max_search_time 3
|
||||
tf_matchmaking_numbers_serverfull_headroom 2
|
||||
tf_matchmaking_server_player_count_score 3
|
||||
tf_matchmaking_numbers_increase_maxplayers_penalty 50
|
||||
tf_matchmaking_server_player_count_score 50
|
||||
|
||||
alias pub "gamemenucommand openserverbrowser"
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Hitsounds
|
||||
tf_dingalingaling 1
|
||||
tf_dingaling_volume .6
|
||||
tf_dingaling_pitchmindmg 140
|
||||
tf_dingaling_pitchmaxdmg 5
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Random CVARS
|
||||
|
||||
tf_hud_target_id_disable_floating_health 1
|
||||
con_enable 1
|
||||
mat_forcehardwaresync 0
|
||||
mat_levelflush 1
|
||||
m_rawinput 1
|
||||
//mat_vsync 0
|
||||
in_usekeyboardsampletime 0
|
||||
//fps_max 180
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Text to HUD
|
||||
|
||||
alias showonscreen "developer 1; clear; d_separator; wait 10; message; wait 10; d_separator; echo; contimes 6; con_notifytime 10; wait 440; developer 0; con_notifytime 8 ; contimes 8"
|
||||
alias d_separator "echo [------------------------------------------------------------]"
|
||||
alias message "echo No message..."
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Autocall.
|
||||
alias autocallon "alias execscript execscriptnormal; autocallWaitTester"
|
||||
alias autocalloff "alias autocall none; automaticautocalloff; alias execscript execscriptnormal"
|
||||
|
||||
alias execscriptnormal "exec autocaller; auto1; auto2"
|
||||
//alias execscript "exec autocaller; auto1; auto2"
|
||||
alias autocalltext "execscript; wait 10; automaticautocall"
|
||||
alias automaticautocallon "alias automaticautocall autocalltext; automaticautocall"
|
||||
alias automaticautocalloff "alias automaticautocall none"
|
||||
|
||||
|
||||
alias autocallWaitTester "alias autocallWaitTest autocallWaitPositive; wait; autocallWaitTest"
|
||||
alias wait "alias autocallWaitTest autocallWaitNegative"
|
||||
alias autocallWaitPositive "echo Wait is enabled on this server.; automaticautocallon; alias autocall none"
|
||||
alias autocallWaitNegative "echo Wait is DISABLED on this server!; automaticautocalloff; alias autocall execscript"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// zoooooom
|
||||
|
||||
alias zoomin "fov_desired 75; alias zoomtoggle zoomout"
|
||||
alias zoomout "fov_desired 90; alias zoomtoggle zoomin"
|
||||
alias zoomtoggle zoomin
|
||||
|
||||
exec binds //For swiching between classes
|
||||
exec chat //For using the chat binds
|
||||
|
||||
echo #-#-# All classes config has been loaded. #-#-#
|
7
autoexec.cfg
Normal file
7
autoexec.cfg
Normal file
|
@ -0,0 +1,7 @@
|
|||
exec allclasses
|
||||
//exec insults
|
||||
//exec tvde1sgraphics
|
||||
|
||||
alias autocall ""
|
||||
|
||||
unbind [
|
135
binds.cfg
Normal file
135
binds.cfg
Normal file
|
@ -0,0 +1,135 @@
|
|||
////////////////////////////
|
||||
// Global key assignments //
|
||||
////////////////////////////
|
||||
|
||||
//unbindall
|
||||
unbind F3
|
||||
unbind mouse5
|
||||
unbind mouse4
|
||||
alias +special none
|
||||
alias -special none
|
||||
unbindnum
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Movement
|
||||
|
||||
bind w +mfwd
|
||||
bind s +mback
|
||||
bind a +mleft
|
||||
bind d +mright
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Vertical movement
|
||||
|
||||
bind space +rj //"+jump; spec_mode"
|
||||
bind ctrl +crouch
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Special keys
|
||||
|
||||
bind shift +shift
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Mouse: Attack 1+2+3, Melee, Voice
|
||||
|
||||
bind mouse1 "+dammit; trashcan_cycle; spec_next"
|
||||
bind mouse2 "+attack2; spec_prev; trashcan_cycle"
|
||||
bind mouse3 +melee
|
||||
bind mouse4 pyrovmtoggle
|
||||
bind mwheelup slot1
|
||||
bind mwheeldown slot2
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Low frequncy buttons
|
||||
|
||||
bind l dropitem
|
||||
bind m open_charinfo_direct
|
||||
bind n open_charinfo_backpack
|
||||
bind x voice_menu_1
|
||||
bind c voice_menu_2
|
||||
bind v voice_menu_3
|
||||
bind enter say
|
||||
bind y say_team
|
||||
bind , changeclass
|
||||
bind . changeteam
|
||||
bind TAB +showscores
|
||||
bind ESCAPE cancelselect
|
||||
//bind enter player_ready_toggle
|
||||
bind j askconnect_accept
|
||||
bind e +use_action_slot_item
|
||||
bind alt v_cloakedspy
|
||||
bind u tauntkill
|
||||
//bind mouse5 +voicerecord
|
||||
bind k kill
|
||||
bind ` toggleconsole
|
||||
bind ' mark_ds
|
||||
bind p show_quest_log
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Double binds
|
||||
|
||||
//bind e v_medic
|
||||
bind r +reload
|
||||
bind t "impulse 201" //Spray
|
||||
bind f +inspect
|
||||
bind g +taunt
|
||||
bind q +special
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// F5-F10
|
||||
|
||||
bind F1 "vote option1"
|
||||
bind F2 "vote option2"
|
||||
//bind F3 ds_record
|
||||
bind F3 player_ready_toggle
|
||||
|
||||
bind F5 screenshot
|
||||
bind F6 save_replay
|
||||
bind F7 abuse_report_queue
|
||||
bind F8 "record fix; stop; snd_restart; hud_reloadscheme" //This will freese your game for 10 seconds
|
||||
|
||||
bind F9 "load_itempreset 0; wait 10; load_itempreset 2; wait 10; load_itempreset 0"
|
||||
bind F10 "load_itempreset 1; wait 10; load_itempreset 2; wait 10; load_itempreset 1"
|
||||
bind F11 "load_itempreset 2; wait 10; load_itempreset 3; wait 10; load_itempreset 2"
|
||||
bind F12 "load_itempreset 3; wait 10; load_itempreset 2; wait 10; load_itempreset 3"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// keys
|
||||
|
||||
bind 1 key_1
|
||||
bind 2 key_2
|
||||
bind 3 key_3
|
||||
bind 4 key_4
|
||||
bind 5 key_5
|
||||
bind 6 key_6
|
||||
bind 7 key_7
|
||||
bind 8 key_8
|
||||
bind 9 key_9
|
||||
bind 0 key_0
|
||||
|
||||
alias key_1 slot1
|
||||
alias key_2 slot2
|
||||
alias key_3 slot3
|
||||
alias key_4 slot4
|
||||
alias key_5 slot5
|
||||
alias key_6 slot6
|
||||
alias key_7 slot7
|
||||
alias key_8 slot8
|
||||
alias key_9 slot9
|
||||
alias key_10 slot10
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Steam Notifications. Give them some faster reachable buttons.
|
||||
|
||||
bind = cl_trigger_first_notification
|
||||
bind - cl_decline_first_notification
|
||||
|
||||
|
||||
alias mark_ds "ds_mark NO CLASS SELECTED"
|
||||
ds_dir demos_no-class
|
||||
|
||||
//LOL
|
||||
bind pgdn firstperson
|
||||
|
||||
exec insults
|
||||
exec chatmenu //For my cool new chatmenu
|
140
chat.cfg
Normal file
140
chat.cfg
Normal file
|
@ -0,0 +1,140 @@
|
|||
alias "v_medic" "voicemenu 0 0"
|
||||
alias "v_thanks" "voicemenu 0 1"
|
||||
alias "v_gogogo" "voicemenu 0 2"
|
||||
alias "v_moveup" "voicemenu 0 3"
|
||||
alias "v_goleft" "voicemenu 0 4"
|
||||
alias "v_goright" "voicemenu 0 5"
|
||||
alias "v_yes" "voicemenu 0 6"
|
||||
alias "v_no" "voicemenu 0 7"
|
||||
|
||||
alias "v_incoming" "voicemenu 1 0"
|
||||
alias "v_cloakedspy" "voicemenu 1 1"
|
||||
alias "v_sentryahead" "voicemenu 1 2"
|
||||
alias "v_teleporterhere" "voicemenu 1 3"
|
||||
alias "v_dispenserhere" "voicemenu 1 4"
|
||||
alias "v_sentryhere" "voicemenu 1 5"
|
||||
alias "v_activateuber" "voicemenu 1 6"
|
||||
alias "v_uberready" "voicemenu 1 7"
|
||||
|
||||
alias "v_help" "voicemenu 2 0"
|
||||
alias "v_battlecry" "voicemenu 2 1"
|
||||
alias "v_cheers" "voicemenu 2 2"
|
||||
alias "v_jeers" "voicemenu 2 3"
|
||||
alias "v_positive" "voicemenu 2 4"
|
||||
alias "v_negative" "voicemenu 2 5"
|
||||
alias "v_niceshot" "voicemenu 2 6"
|
||||
alias "v_goodjob" "voicemenu 2 7"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Comp communication binds
|
||||
|
||||
//alias none ""
|
||||
//alias unbindnum "alias KP_1 none; alias KP_2 none; alias KP_3 none; alias KP_4 none; alias KP_5 none; alias KP_6 none; alias KP_7 none; alias KP_8 none; alias KP_9 none; alias kp_0 switchdown; alias kp_dot switchspy; alias kp_entr switchother; alias kp_plussign switchtrash"
|
||||
|
||||
|
||||
//alias spy_scout "say_team Enemy spy disguised as scout!; unbindnum"
|
||||
//alias spy_soldier "say_team Enemy spy disguised as soldier!; unbindnum"
|
||||
//alias spy_pyro "say_team Enemy spy disguised as pyro!; unbindnum"
|
||||
//alias spy_demoman "say_team Enemy spy disguised as demoman!; unbindnum"
|
||||
//alias spy_heavy "say_team Enemy spy disguised as heavy!; unbindnum"
|
||||
//alias spy_engineer "say_team Enemy spy disguised as engineer!; unbindnum"
|
||||
//alias spy_medic "say_team Enemy spy disguised as medic!; unbindnum"
|
||||
//alias spy_sniper "say_team Enemy spy disguised as sniper!; unbindnum"
|
||||
//alias spy_spy "say_team Enemy spy disguised as spy!; unbindnum"
|
||||
//alias spy_me "say_team Enemy spy disguised as me!; unbindnum"
|
||||
//alias Spymessage "alias message echo Chat binds switched to: Spy."
|
||||
//alias switchspy "unbindnum; alias KP_1 spy_scout; alias KP_2 spy_soldier; alias KP_3 spy_pyro; alias KP_4 spy_demoman; alias KP_5 spy_heavy; alias KP_6 spy_engineer; alias KP_7 spy_medic; alias KP_8 spy_sniper; alias KP_9 spy_spy; alias kp_dot spy_me; spymessage; showonscreen"
|
||||
|
||||
|
||||
//alias down_scout "say_team Enemy scout down!; unbindnum"
|
||||
//alias down_soldier "say_team Enemy soldier down!; unbindnum"
|
||||
//alias down_pyro "say_team Enemy pyro down!; unbindnum"
|
||||
//alias down_demoman "say_team Enemy demoman down!; unbindnum"
|
||||
//alias down_heavy "say_team Enemy heavy down!; unbindnum"
|
||||
//alias down_engineer "say_team Enemy engineer down!; unbindnum"
|
||||
//alias down_medic "say_team Enemy medic down!; unbindnum"
|
||||
//alias down_sniper "say_team Enemy sniper down!; unbindnum"
|
||||
//alias down_spy "say_team Enemy spy down!; unbindnum"
|
||||
//alias downmessage "alias message echo Chat binds switched to: Down."
|
||||
//alias switchdown "unbindnum; alias KP_1 down_scout; alias KP_2 down_soldier; alias KP_3 down_pyro; alias KP_4 down_demoman; alias KP_5 down_heavy; alias KP_6 down_engineer; alias KP_7 down_medic; alias KP_8 down_sniper; alias KP_9 down_spy; downmessage; showonscreen"
|
||||
|
||||
|
||||
//alias sentry_down "say_team Enemy sentry down!; unbindnum"
|
||||
//alias teleporters_down "say_team One or more enemy teleporters down!; unbindnum"
|
||||
//alias nest_down "say_team Enemy nest down! (yeey); unbindnum"
|
||||
//alias uber_popped "say_team They have popped Uber.; unbindnum"
|
||||
//alias kritz_popped "say_team They have popped Kritz.; unbindnum"
|
||||
//alias quickfix_popped "say_team They have popped the Quick Fix.; unbindnum"
|
||||
//alias push "say_team Let's push!; unbindnum"
|
||||
//alias fall "say_team Fall back!; unbindnum"
|
||||
//alias othermessage "alias message echo Chat binds switched to: Other."
|
||||
//alias switchother "unbindnum; alias KP_1 sentry_down; alias KP_2 teleporters_down; alias KP_3 nest_down; alias KP_4 uber_popped; alias KP_5 crits_popped; alias KP_6 quickfix_popped; alias KP_7 push; alias KP_8 fall; othermessage; showonscreen"
|
||||
|
||||
//alias scout_uber "say_team They've popped uber on the Scout.; unbindnum"
|
||||
//alias scout_crits "say_team They've popped kritz on the Scout.; ; unbindnum"
|
||||
//alias scout_quickfix "say_team They've popped the quick fix on the Scout.; ; unbindnum"
|
||||
//alias soldier_uber "say_team They've popped uber on the Soldier.; ; unbindnum"
|
||||
//alias soldier_crits "say_team They've popped kritz on the Soldier.; ; unbindnum"
|
||||
//alias soldier_quickfix "say_team They've popped the quick fix on the Soldier.; unbindnum"
|
||||
//alias pyro_uber "say_team They've popped uber on the Pyro.; unbindnum"
|
||||
//alias pyro_crits "say_team They've popped kritz on the Pyro.; unbindnum"
|
||||
//alias pyro_quickfix "say_team They've popped the quick fix on the Pyro.; unbindnum"
|
||||
//alias demoman_uber "say_team They've popped uber on the Demoman.; unbindnum"
|
||||
//alias demoman_crits "say_team They've popped kritz on the Demoman.; unbindnum"
|
||||
//alias demoman_quickfix "say_team They've popped the quick fix on the Demoman.; unbindnum"
|
||||
//alias heavy_uber "say_team They've popped uber on the Heavy.; unbindnum"
|
||||
//alias heavy_crits "say_team They've popped kritz on the Heavy.; unbindnum"
|
||||
//alias heavy_quickfix "say_team They've popped the quick fix on the Heavy.; unbindnum"
|
||||
//alias engineer_uber "say_team They've popped uber on the Engineer. (?); unbindnum"
|
||||
//alias engineer_crits "say_team They've popped kritz on the Engineer. (?)"
|
||||
//alias engineer_quickfix "say_team They've popped the quick fix on the Engineer. (?); unbindnum"
|
||||
//alias medic_uber "say_team They've popped uber on the Medic. (?); unbindnum"
|
||||
//alias medic_crits "say_team They've popped kritz on the Medic. (?); unbindnum"
|
||||
//alias medic_quickfix "say_team They've popped the quick fix on the Medic. (?); unbindnum"
|
||||
//alias sniper_uber "say_team They've popped uber on the Sniper. (?); unbindnum"
|
||||
//alias sniper_crits "say_team They've popped kritz on the Sniper. (?); unbindnum"
|
||||
//alias sniper_quickfix "say_team They've popped the quick fix on the Sniper. (?); unbindnum"
|
||||
//alias spy_uber "say_team They've popped uber on the Spy. (?); unbindnum"
|
||||
//alias spy_crits "say_team They've popped kritz on the Spy. (?); unbindnum"
|
||||
//alias spy_quickfix "say_team They've popped the quick fix on the Spy. (?); unbindnum"
|
||||
//alias ubermessage "alias message echo Chat binds switched to: Uber."
|
||||
//alias critsmessage "alias message echo Chat binds switched to: Crits."
|
||||
//alias quickfixmessage "alias message echo Chat binds switched to: Quickfix."
|
||||
|
||||
//alias uber_popped "unbindnum; alias KP_1 scout_uber; alias KP_2 soldier_uber; alias KP_3 pyro_uber; alias KP_4 demoman_uber; alias KP_5 heavy_uber; alias KP_6 engineer_uber; alias KP_7 medic_uber; alias KP_8 sniper_uber; alias KP_9 spy_uber; ubermessage; showonscreen"
|
||||
|
||||
//alias crits_popped "unbindnum; alias KP_1 scout_crits; alias KP_2 soldier_crits; alias KP_3 pyro_crits; alias KP_4 demoman_crits; alias KP_5 heavy_crits; alias KP_6 engineer_crits; alias KP_7 medic_crits; alias KP_8 sniper_crits; alias KP_9 spy_crits; critsmessage; showonscreen"
|
||||
|
||||
//alias quickfix_popped "unbindnum; alias KP_1 scout_quickfix; alias KP_2 soldier_quickfix; alias KP_3 pyro_quickfix; alias KP_4 demoman_quickfix; alias KP_5 heavy_quickfix; alias KP_6 engineer_quickfix; alias KP_7 medic_quickfix; alias KP_8 sniper_quickfix; alias KP_9 spy_quickfix; quickfixmessage; showonscreen"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Some aliasses
|
||||
//alias howmute "say How to mute players in Team Fortress 2...; wait 150 ; say Press Escape(ESC) go over the RESUME GAME Button...; wait 150 ; say Click on the little ear icon with an X over it find the player you want to mute and hit Mute in-game voice."
|
||||
|
||||
//alias howtosurf "say How to surf in source games..; wait 150 ; say You need to use the right buttons in order to stay on the ramp.; wait 150 ; say If you are on the right side of the ramp hold D if on the Left hold A DO NOT HOLD W ; wait 150 ; Say Then you need to aim towards the bottom of the ramp to gain speed. ; wait 150 ; say To move in the air move your mouse to the right and hold D to move to the left move your mouse left and hold A."
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//All binds
|
||||
|
||||
bind KP_END KP_1
|
||||
bind KP_DOWNARROW KP_2
|
||||
bind KP_PGDN KP_3
|
||||
bind KP_LEFTARROW KP_4
|
||||
bind KP_5 KP_5
|
||||
bind KP_RIGHTARROW KP_6
|
||||
bind KP_HOME KP_7
|
||||
bind KP_UPARROW KP_8
|
||||
bind KP_PGUP KP_9
|
||||
bind KP_PLUS KP_plussign
|
||||
bind KP_INS KP_zero
|
||||
bind KP_DEL KP_dot
|
||||
bind KP_ENTER KP_entr
|
||||
|
||||
alias kp_zero switchdown
|
||||
alias kp_dot switchspy
|
||||
alias kp_entr switchother
|
||||
alias kp_plussign switchtrash
|
||||
|
||||
//bind KP_SLASH "say Yes eat that rocket or pill!"
|
||||
|
||||
//exec trashtalk
|
190
comp_graphics.cfg
Normal file
190
comp_graphics.cfg
Normal file
|
@ -0,0 +1,190 @@
|
|||
// Config 'Comp Graphics'
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Network
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_cmdrate 66
|
||||
cl_interp 0
|
||||
cl_interp_ratio 1
|
||||
cl_smooth 0
|
||||
cl_smoothtime 0.01
|
||||
cl_updaterate 66
|
||||
rate 60000
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sprays
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_playerspraydisable 1
|
||||
r_spray_lifetime 0
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
//Shadows
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
mat_shadowstate 1
|
||||
r_shadowmaxrendered 1024
|
||||
r_shadowrendertotexture 1
|
||||
r_flashlightdepthtexture 0
|
||||
r_shadows 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Models and Textures
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
r_lod 0
|
||||
r_rootlod 0
|
||||
mat_picmip -1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Facial features
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
r_eyes 1
|
||||
r_flex 1
|
||||
r_teeth 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
//Ragdolls
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_ragdoll_fade_time 0
|
||||
cl_ragdoll_forcefade 1
|
||||
cl_ragdoll_physics_enable 0
|
||||
g_ragdoll_fadespeed 600
|
||||
g_ragdoll_lvfadespeed 100
|
||||
ragdoll_sleepaftertime 0
|
||||
g_ragdoll_maxcount 0
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Gibs & Phys Props
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_phys_props_enable 0
|
||||
cl_phys_props_max 0
|
||||
props_break_max_pieces 0
|
||||
r_propsmaxdist 0
|
||||
violence_agibs 0
|
||||
violence_hgibs 0
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Misc
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
fps_max 0
|
||||
in_usekeyboardsampletime 0
|
||||
mat_clipz 1
|
||||
mat_forcehardwaresync 0
|
||||
mat_levelflush 1
|
||||
m_rawinput 1
|
||||
mat_vsync 0
|
||||
r_fastzreject -1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Threading
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
mat_queue_mode 2
|
||||
cl_threaded_bone_setup 0
|
||||
cl_threaded_client_leaf_system 0
|
||||
r_queued_decals 0
|
||||
r_queued_ropes 1
|
||||
r_queued_post_processing 0
|
||||
r_threaded_client_shadow_manager 1
|
||||
r_threaded_particles 1
|
||||
r_threaded_renderables 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sound
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
dsp_enhance_stereo 1
|
||||
dsp_slow_cpu 0
|
||||
snd_async_fullyasync 1
|
||||
snd_pitchquality 1
|
||||
snd_spatialize_roundrobin 0
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Graphics
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_detaildist 8096
|
||||
cl_detailfade 0
|
||||
cl_drawmonitors 1
|
||||
cl_ejectbrass 1
|
||||
cl_jiggle_bone_framerate_cutoff 60
|
||||
cl_new_impact_effects 1
|
||||
cl_show_splashes 0
|
||||
func_break_max_pieces -1
|
||||
glow_outline_effect_enable 1
|
||||
lod_transitiondist 6400
|
||||
mat_antialias 8
|
||||
mat_aaquality 2
|
||||
mat_bumpmap 1
|
||||
mat_colcorrection_disableentities 0
|
||||
mat_colorcorrection 1
|
||||
mat_disable_bloom 1
|
||||
mat_disable_fancy_blending 1
|
||||
mat_disable_lightwarp 1
|
||||
mat_envmapsize 512
|
||||
mat_envmaptgasize 512
|
||||
mat_filterlightmaps 1
|
||||
mat_filtertextures 1
|
||||
mat_forceaniso 16
|
||||
mat_trilinear 0
|
||||
mat_hdr_level 2
|
||||
mat_max_worldmesh_vertices 65536
|
||||
mat_monitorgamma 2.0
|
||||
mat_motion_blur_enabled 0
|
||||
mat_parallaxmap 1
|
||||
mat_phong 1
|
||||
mat_reducefillrate 1
|
||||
mat_reduceparticles 1
|
||||
mat_specular 1
|
||||
mp_usehwmmodels 1
|
||||
mp_usehwmvcds 1
|
||||
mat_wateroverlaysize 512
|
||||
mp_decals 4096
|
||||
r_decals 4096
|
||||
r_decal_cullsize 15
|
||||
r_3dsky 0
|
||||
r_ambientboost 0
|
||||
r_ambientfactor 0
|
||||
r_ambientmin 0
|
||||
r_cheapwaterend 1
|
||||
r_cheapwaterstart 1
|
||||
r_drawdetailprops 1
|
||||
r_drawmodeldecals 1
|
||||
r_drawflecks 1
|
||||
r_dynamic 1
|
||||
r_forcewaterleaf 1
|
||||
r_lightaverage 0
|
||||
r_maxnewsamples 2
|
||||
r_maxsampledist 1
|
||||
r_propsmaxdist 0
|
||||
r_renderoverlayfragment 0
|
||||
r_staticprop_lod 0
|
||||
r_waterdrawreflection 1
|
||||
r_waterdrawrefraction 1
|
||||
r_waterforceexpensive 1
|
||||
r_waterforcereflectentities 1
|
||||
rope_averagelight 1
|
||||
rope_collide 1
|
||||
rope_rendersolid 1
|
||||
rope_shake 0
|
||||
rope_smooth 1
|
||||
rope_subdiv 1
|
||||
rope_wind_dist 1
|
||||
tf_particles_disable_weather 1
|
||||
tracer_extra 0
|
||||
violence_ablood 0
|
||||
violence_hblood 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Console Echo (to make sure you've loaded it!)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
echo -------------------------------------------------------
|
||||
echo Comp Graphics loaded successfully.
|
||||
echo -------------------------------------------------------
|
19
demoman.cfg
Normal file
19
demoman.cfg
Normal file
|
@ -0,0 +1,19 @@
|
|||
//Demoman
|
||||
exec allclasses
|
||||
bind "backspace" "exec demoman" // Reload
|
||||
|
||||
alias +stickyattack "+dammit; wait; wait; wait; wait; +attack2"
|
||||
alias -stickyattack "-dammit; -attack2"
|
||||
|
||||
//Binds
|
||||
bind mouse1 "+stickyattack"
|
||||
alias mark_ds "ds_mark Demoman"
|
||||
ds_dir demos_demoman
|
||||
alias stickyattackon "bind mouse1 +stickyattack; bind q stickyattackoff; voicemenu 0 6"
|
||||
alias stickyattackoff "bind mouse1 +dammit; bind q stickyattackon; voicemenu 0 7"
|
||||
alias +special "stickyattackoff"
|
||||
alias -special none
|
||||
//bindtoggle mouse4 r_drawviewmodel 0 1
|
||||
|
||||
|
||||
echo #-#-# Demoman config has been loaded. #-#-#
|
41
engineer.cfg
Normal file
41
engineer.cfg
Normal file
|
@ -0,0 +1,41 @@
|
|||
//Engineer
|
||||
exec allclasses
|
||||
bind "backspace" "exec engineer" // Reload
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
// Build commands with automatic destruction
|
||||
//alias reset "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4"
|
||||
alias reset "exec allclasses; exec engineer"
|
||||
alias sentry "destroy 2 0; build 2 0; reset"
|
||||
alias dispenser "destroy 0 0; build 0 0; reset"
|
||||
alias entrance "destroy 1 0; build 1 0; reset"
|
||||
alias exit "destroy 1 1; build 1 1; reset"
|
||||
alias +melee "slot3; resetcrosshair; +attack"
|
||||
alias -melee "-attack"
|
||||
|
||||
alias buildon "bind 1 sentry; bind 2 dispenser; bind 3 entrance; bind 4 exit"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Sentry q
|
||||
alias +fastbuildsentry "build 2 0; +attack"
|
||||
alias -fastbuildsentry "-attack"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//"Dammit" lol script
|
||||
#alias +dammit "voicemenu 2 5; +attack; spec_next"
|
||||
#alias -dammit -attack
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Binds
|
||||
bind mwheelup slot1
|
||||
bind mwheeldown slot2
|
||||
bind mouse3 +melee
|
||||
bind mouse5 buildon
|
||||
bind mouse1 +dammit
|
||||
alias +special +fastbuildsentry
|
||||
alias -special -fastbuildsentry
|
||||
|
||||
alias mark_ds "ds_mark Engineer"
|
||||
ds_dir demos_engineer
|
||||
|
||||
echo #-#-# Engineer config has been loaded. #-#-#
|
190
good_graphics.cfg
Normal file
190
good_graphics.cfg
Normal file
|
@ -0,0 +1,190 @@
|
|||
// Config 'Max Quality Config'
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Network
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_cmdrate 66
|
||||
cl_interp 0
|
||||
cl_interp_ratio 1
|
||||
cl_smooth 0
|
||||
cl_smoothtime 0.01
|
||||
cl_updaterate 66
|
||||
rate 60000
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sprays
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_playerspraydisable 0
|
||||
r_spray_lifetime 2
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
//Shadows
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
mat_shadowstate 1
|
||||
r_shadowmaxrendered 1024
|
||||
r_shadowrendertotexture 1
|
||||
r_flashlightdepthtexture 0
|
||||
r_shadows 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Models and Textures
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
r_lod 0
|
||||
r_rootlod 0
|
||||
mat_picmip -1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Facial features
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
r_eyes 1
|
||||
r_flex 1
|
||||
r_teeth 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
//Ragdolls
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_ragdoll_fade_time 15
|
||||
cl_ragdoll_forcefade 0
|
||||
cl_ragdoll_physics_enable 1
|
||||
g_ragdoll_fadespeed 600
|
||||
g_ragdoll_lvfadespeed 100
|
||||
ragdoll_sleepaftertime 5
|
||||
g_ragdoll_maxcount 48
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Gibs & Phys Props
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_phys_props_enable 1
|
||||
cl_phys_props_max 600
|
||||
props_break_max_pieces -1
|
||||
r_propsmaxdist 0
|
||||
violence_agibs 1
|
||||
violence_hgibs 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Misc
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
fps_max 0
|
||||
in_usekeyboardsampletime 0
|
||||
mat_clipz 1
|
||||
mat_forcehardwaresync 0
|
||||
mat_levelflush 1
|
||||
m_rawinput 1
|
||||
mat_vsync 0
|
||||
r_fastzreject -1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Threading
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
mat_queue_mode 2
|
||||
cl_threaded_bone_setup 0
|
||||
cl_threaded_client_leaf_system 0
|
||||
r_queued_decals 0
|
||||
r_queued_ropes 1
|
||||
r_queued_post_processing 0
|
||||
r_threaded_client_shadow_manager 1
|
||||
r_threaded_particles 1
|
||||
r_threaded_renderables 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sound
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
dsp_enhance_stereo 1
|
||||
dsp_slow_cpu 0
|
||||
snd_async_fullyasync 1
|
||||
snd_pitchquality 1
|
||||
snd_spatialize_roundrobin 0
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Graphics
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_detaildist 8096
|
||||
cl_detailfade 0
|
||||
cl_drawmonitors 1
|
||||
cl_ejectbrass 1
|
||||
cl_jiggle_bone_framerate_cutoff 55
|
||||
cl_new_impact_effects 1
|
||||
cl_show_splashes 1
|
||||
func_break_max_pieces -1
|
||||
glow_outline_effect_enable 1
|
||||
lod_transitiondist 6400
|
||||
mat_antialias 8
|
||||
mat_aaquality 2
|
||||
mat_bumpmap 1
|
||||
mat_colcorrection_disableentities 0
|
||||
mat_colorcorrection 1
|
||||
mat_disable_bloom 0
|
||||
mat_disable_fancy_blending 0
|
||||
mat_disable_lightwarp 0
|
||||
mat_envmapsize 512
|
||||
mat_envmaptgasize 512
|
||||
mat_filterlightmaps 1
|
||||
mat_filtertextures 1
|
||||
mat_forceaniso 16
|
||||
mat_trilinear 0
|
||||
mat_hdr_level 2
|
||||
mat_max_worldmesh_vertices 65536
|
||||
mat_monitorgamma 2.0
|
||||
mat_motion_blur_enabled 1
|
||||
mat_parallaxmap 1
|
||||
mat_phong 1
|
||||
mat_reducefillrate 1
|
||||
mat_reduceparticles 1
|
||||
mat_specular 1
|
||||
mp_usehwmmodels 1
|
||||
mp_usehwmvcds 1
|
||||
mat_wateroverlaysize 512
|
||||
mp_decals 4096
|
||||
r_decals 4096
|
||||
r_decal_cullsize 15
|
||||
r_3dsky 1
|
||||
r_ambientboost 1
|
||||
r_ambientfactor 0
|
||||
r_ambientmin 0
|
||||
r_cheapwaterend 1
|
||||
r_cheapwaterstart 1
|
||||
r_drawdetailprops 1
|
||||
r_drawmodeldecals 1
|
||||
r_drawflecks 1
|
||||
r_dynamic 1
|
||||
r_forcewaterleaf 1
|
||||
r_lightaverage 0
|
||||
r_maxnewsamples 2
|
||||
r_maxsampledist 1
|
||||
r_propsmaxdist 0
|
||||
r_renderoverlayfragment 0
|
||||
r_staticprop_lod 0
|
||||
r_waterdrawreflection 1
|
||||
r_waterdrawrefraction 1
|
||||
r_waterforceexpensive 1
|
||||
r_waterforcereflectentities 1
|
||||
rope_averagelight 1
|
||||
rope_collide 1
|
||||
rope_rendersolid 1
|
||||
rope_shake 0
|
||||
rope_smooth 1
|
||||
rope_subdiv 1
|
||||
rope_wind_dist 1
|
||||
tf_particles_disable_weather 1
|
||||
tracer_extra 0
|
||||
violence_ablood 1
|
||||
violence_hblood 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Console Echo (to make sure you've loaded it!)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
echo -------------------------------------------------------
|
||||
echo Max Quality Config loaded successfully.
|
||||
echo -------------------------------------------------------
|
42
heavyweapons.cfg
Normal file
42
heavyweapons.cfg
Normal file
|
@ -0,0 +1,42 @@
|
|||
//Heavy
|
||||
exec allclasses
|
||||
bind "backspace" "exec heavyweapons" // Reload
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Hold quick weapon key to eat your favorite snack:
|
||||
alias +eat "slot2; +attack"
|
||||
alias -eat "-attack"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//lolzqwr's Pootis Pow! script
|
||||
alias pootispow "slot3; taunt; wait 330; voicemenu 1 4"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Sandvich Throw
|
||||
alias +throw "slot2; +attack2"
|
||||
alias -throw "-attack2"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Sandvich Eat
|
||||
alias +eat "slot2; +attack"
|
||||
alias -eat "-attack"
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Pootis spawn script
|
||||
alias pootisspam "slot2; v_dispenserhere; wait 10; load_itempreset 1; "
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//Binds
|
||||
bind p pootisspam
|
||||
bind o pootispow
|
||||
alias +special "voicemenu 1 6"
|
||||
alias -special "voicemenu 2 1"
|
||||
alias specialshiftoff "bind mouse5 +eat"
|
||||
alias specialshifton "bind mouse5 +throw"
|
||||
bind mouse3 slot3
|
||||
bind mouse5 +eat
|
||||
|
||||
alias mark_ds "ds_mark Heavy"
|
||||
ds_dir demos_heavy
|
||||
|
||||
echo #-#-# Heavy config has been loaded. #-#-#
|
478
laptop.cfg
Normal file
478
laptop.cfg
Normal file
|
@ -0,0 +1,478 @@
|
|||
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
|
||||
// ----------------------------------------------------------------------------
|
||||
// Comanglia' frames config inspired by chris, designed to get you a large performance boost
|
||||
// v1.1 | 18 December 2015 |
|
||||
// ----------------------------------------------------------------------------
|
||||
// Launch options:
|
||||
// You should remove -dxlevel xx from the launch options for superior stability with
|
||||
// ALT+Tabbing
|
||||
//
|
||||
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
|
||||
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
|
||||
// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
|
||||
//
|
||||
// DX Levels
|
||||
// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
|
||||
// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// FPS cap
|
||||
// ----------------------------------------------------------------------------
|
||||
// The primary benefit of an FPS cap is to make the FPS more stable, other than
|
||||
// that, it doesn't do a lot. A moderate, consistent framerate is much more
|
||||
// desirable than a variable but sometimes high framerate. A common
|
||||
// misconception is that if any more frames are generated than your monitor can
|
||||
// display, they are useless. This is wrong -- frames are used for much more
|
||||
// than mere display, and affect the way the game feels well past your
|
||||
// refresh rate.
|
||||
// ----------------------------------------------------------------------------
|
||||
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
|
||||
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
|
||||
//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
|
||||
sv_cheats 0
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Net settings
|
||||
// ----------------------------------------------------------------------------
|
||||
// Whilst net settings perhaps aren't an integral part of an FPS config, they
|
||||
// are a fact of life in competitive TF2, and as such, they are included here.
|
||||
//
|
||||
// A common question I am asked -- what defines whether a good connection is
|
||||
// good or bad? Mostly personal preference. If you're not willing to make the
|
||||
// choice, try both and see which is better for you.
|
||||
//
|
||||
// Generally, meeting both of the following conditions would classify it as a
|
||||
// good connection:
|
||||
//
|
||||
// - Ping of <80 to the average server you join
|
||||
// - Generally no/negligible choke/loss (can be checked with `net_graph')
|
||||
//
|
||||
// There's some pretty good documentation on this here:
|
||||
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
|
||||
//
|
||||
// Uncomment (remove the `//' from) one of the groups if you want to use them.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Good connection
|
||||
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
|
||||
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
|
||||
cl_interp_ratio 1
|
||||
cl_lagcompensation 1
|
||||
cl_pred_optimize 2
|
||||
cl_smooth 0
|
||||
cl_smoothtime 0.01
|
||||
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
|
||||
rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
|
||||
|
||||
// Competitive connection // Very few servers will have these settings
|
||||
//cl_cmdrate 128
|
||||
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
|
||||
//cl_interp_ratio 1
|
||||
//cl_lagcompensation 1
|
||||
//cl_pred_optimize 2
|
||||
//cl_smooth 0
|
||||
//cl_smoothtime 0.01
|
||||
//cl_updaterate 128
|
||||
//rate 90000 // With higher tick rates you have more bandwidth being used
|
||||
|
||||
// Bad connection
|
||||
//cl_cmdrate 40
|
||||
//cl_interp 0
|
||||
//cl_interp_ratio 2
|
||||
//cl_lagcompensation 1
|
||||
//cl_pred_optimize 2
|
||||
//cl_smooth 0
|
||||
//cl_smoothtime 0.01
|
||||
//cl_updaterate 40
|
||||
//rate 35000
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sprays
|
||||
// ----------------------------------------------------------------------------
|
||||
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
|
||||
// anyway, so if you play competitive TF2, this won't help you.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable sprays
|
||||
cl_playerspraydisable 1
|
||||
r_spray_lifetime 0
|
||||
|
||||
// Enable sprays -- uncomment this section if you want these settings
|
||||
//cl_playerspraydisable 0
|
||||
//r_spray_lifetime 2
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Shadows
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable shadows
|
||||
r_shadowmaxrendered 0
|
||||
r_shadowrendertotexture 0
|
||||
r_shadows 0
|
||||
nb_shadow_dist 0
|
||||
|
||||
// Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
|
||||
//mat_shadowstate 1
|
||||
//r_shadowmaxrendered 11
|
||||
//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
|
||||
// competitive TF2 players to see opponents standing
|
||||
// near the other side of a wall. You may see some
|
||||
// performance loss from setting this to `1'.
|
||||
//r_shadows 1
|
||||
//nb_shadow_dist 400
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Facial features
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable facial features
|
||||
r_eyes 0
|
||||
r_flex 0
|
||||
r_lod 2
|
||||
r_rootlod 2
|
||||
r_teeth 0
|
||||
r_eyemove 0
|
||||
r_eyeshift_x 0
|
||||
r_eyeshift_y 0
|
||||
r_eyeshift_z 0
|
||||
r_eyesize 0
|
||||
blink_duration 0
|
||||
|
||||
// Enable facial features -- turning them on lowers framerate by 5ish%
|
||||
//r_eyes 1
|
||||
//r_flex 1
|
||||
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
|
||||
//r_rootlod 1
|
||||
//r_teeth 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Ragdolls
|
||||
// ----------------------------------------------------------------------------
|
||||
// You will have reduced performance on deaths which produce ragdolls.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable ragdolls
|
||||
cl_ragdoll_fade_time 0
|
||||
cl_ragdoll_forcefade 1
|
||||
cl_ragdoll_physics_enable 0
|
||||
g_ragdoll_fadespeed 0
|
||||
g_ragdoll_lvfadespeed 0
|
||||
ragdoll_sleepaftertime 0
|
||||
|
||||
// Enable ragdolls -- lowers by 10ish%
|
||||
//cl_ragdoll_fade_time 15
|
||||
//cl_ragdoll_forcefade 0
|
||||
//cl_ragdoll_physics_enable 1
|
||||
//g_ragdoll_fadespeed 600
|
||||
//g_ragdoll_lvfadespeed 100
|
||||
//ragdoll_sleepaftertime "5.0f"
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Gibs
|
||||
// ----------------------------------------------------------------------------
|
||||
// You will have reduced performance on deaths which produce gibs.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable gibs
|
||||
cl_phys_props_enable 0
|
||||
cl_phys_props_max 0
|
||||
props_break_max_pieces 0
|
||||
r_propsmaxdist 1
|
||||
violence_agibs 0
|
||||
violence_hgibs 0
|
||||
|
||||
// Enable gibs -- 6-7% less framerate
|
||||
//cl_phys_props_enable 1
|
||||
//cl_phys_props_max 128
|
||||
//props_break_max_pieces -1
|
||||
//r_propsmaxdist 1000
|
||||
//violence_agibs 1
|
||||
//violence_hgibs 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Graphical
|
||||
// ----------------------------------------------------------------------------
|
||||
// Now we come to the main brunt of the config. You probably don't want to mess
|
||||
// with this.
|
||||
// ----------------------------------------------------------------------------
|
||||
prop_active_gib_limit 0
|
||||
props_break_max_pieces_perframe 0
|
||||
fov_desired 90
|
||||
cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
|
||||
mat_phong 0 // some people don't like this on I prefer it on for sniper though
|
||||
cl_muzzleflash_dlight_1st 0
|
||||
cl_detaildist 0
|
||||
cl_detailfade 0
|
||||
cl_drawmonitors 0
|
||||
cl_ejectbrass 0
|
||||
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
|
||||
cl_new_impact_effects 0
|
||||
cl_show_splashes 0
|
||||
cl_rumblescale 0
|
||||
cl_showhelp 0
|
||||
cl_showpluginmessages 0
|
||||
cl_debugrumble 0
|
||||
func_break_max_pieces 0
|
||||
glow_outline_effect_enable 0 // Cart glow effect.
|
||||
lod_transitiondist 0
|
||||
//mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
|
||||
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
|
||||
// a strange `shine' effect to appear on all players. - Chris
|
||||
// In the past I wasn't able to prove that disabling this was significant,
|
||||
// it effects fps by about 1% after several checks - Comanglia
|
||||
mat_colcorrection_disableentities 1
|
||||
mat_colorcorrection 0
|
||||
mat_disable_bloom 1
|
||||
mat_disable_fancy_blending 1
|
||||
mat_disable_lightwarp 1
|
||||
mat_envmapsize 8
|
||||
mat_envmaptgasize 8
|
||||
mat_filterlightmaps 1
|
||||
mat_filtertextures 1
|
||||
mat_forceaniso 1
|
||||
mat_hdr_level 0
|
||||
mat_autoexposure_max 0
|
||||
mat_autoexposure_min 0
|
||||
mat_bloomscale 0
|
||||
mat_bloom_scalefactor_scalar 0
|
||||
mat_debug_postprocessing_effects 0
|
||||
mat_debugdepth 0
|
||||
mat_disable_bloom 1
|
||||
mat_postprocessing_combine 0
|
||||
mat_non_hdr_bloom_scalefactor 0
|
||||
mat_bufferprimitives 1
|
||||
mat_compressedtextures 1
|
||||
mat_forcemanagedtextureintohardware 0
|
||||
mat_framebuffercopyoverlaysize 0
|
||||
mat_hdr_enabled 0
|
||||
mat_hdr_manual_tonemap_rate 0
|
||||
mat_mipmaptextures 1
|
||||
mat_non_hdr_bloom_scalefactor 0
|
||||
mat_showlightmappage -1
|
||||
mat_softwarelighting 0
|
||||
mat_software_aa_blur_one_pixel_lines 0
|
||||
mat_software_aa_edge_threshold 9
|
||||
mat_software_aa_quality 0// was 9
|
||||
mat_software_aa_strength 0
|
||||
mat_software_aa_strength_vgui 0
|
||||
mat_software_aa_tap_offset 0
|
||||
mat_software_aa_quality 0
|
||||
mat_texture_limit -1
|
||||
mat_use_compressed_hdr_textures 0
|
||||
mem_max_heapsize 2048
|
||||
mod_forcedata 1
|
||||
mod_forcetouchdata 1
|
||||
mat_max_worldmesh_vertices 512
|
||||
mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
|
||||
// to get it darker. Only works in fullscreen.
|
||||
mat_parallaxmap 0
|
||||
mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
|
||||
// at a range from -1 to 2, -1 being the best quality, 2 being the
|
||||
// worst. - Doesn't really matter much what you set this too if you're cpu bound
|
||||
mat_reducefillrate 1
|
||||
mat_reduceparticles 1
|
||||
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
|
||||
// non-shiny, and will remove some specular effects from in-game
|
||||
// entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
|
||||
mat_trilinear 1
|
||||
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
|
||||
mat_viewportupscale 1
|
||||
mat_wateroverlaysize 1
|
||||
mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
|
||||
r_3dsky 0
|
||||
r_ambientboost 0
|
||||
r_ambientfactor 0
|
||||
r_ambientmin 0
|
||||
r_cheapwaterend 1
|
||||
r_cheapwaterstart 1
|
||||
r_decals 9
|
||||
r_maxmodeldecal 9
|
||||
r_decalstaticprops 0
|
||||
r_decal_cullsize 15
|
||||
r_drawdetailprops 0
|
||||
r_drawmodeldecals 0
|
||||
r_drawflecks 0
|
||||
r_dynamic 0
|
||||
r_flashlightdepthtexture 0
|
||||
r_forcewaterleaf 1
|
||||
r_lightaverage 0
|
||||
r_maxnewsamples 0
|
||||
r_maxsampledist 1
|
||||
r_bloomtintb 0
|
||||
r_bloomtintexponent 0
|
||||
r_bloomtintg 0
|
||||
r_bloomtintr 0
|
||||
r_occlusion 1
|
||||
r_pixelfog 1
|
||||
r_propsmaxdist 0
|
||||
r_renderoverlayfragment 0
|
||||
r_staticprop_lod 4
|
||||
r_waterdrawreflection 0
|
||||
r_waterdrawrefraction 1
|
||||
r_waterforceexpensive 0
|
||||
r_waterforcereflectentities 0
|
||||
r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
|
||||
r_dopixelvisibility 0
|
||||
r_drawbatchdecals 0
|
||||
r_hunkalloclightmaps 0
|
||||
r_lightcache_zbuffercache 0
|
||||
r_PhysPropStaticLighting 0
|
||||
rope_averagelight 0
|
||||
rope_collide 0
|
||||
rope_rendersolid 0
|
||||
rope_shake 0
|
||||
rope_smooth 0
|
||||
rope_subdiv 0
|
||||
rope_wind_dist 0
|
||||
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
|
||||
// it, for example, setting this to `1'
|
||||
// disables rain effects on *_sawmill.
|
||||
tracer_extra 0
|
||||
violence_ablood 1 // framerates on -most- pcs are higher with these on
|
||||
violence_hblood 1
|
||||
mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
|
||||
mat_motion_blur_forward_enabled 0
|
||||
mat_motion_blur_strength 0
|
||||
r_worldlightmin 0.0001
|
||||
r_worldlights 0
|
||||
mp_usehwmmodels -1
|
||||
mp_usehwmvcds -1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Misc
|
||||
// ----------------------------------------------------------------------------
|
||||
in_usekeyboardsampletime 0
|
||||
mat_clipz 1 // FX card users should set this to 0
|
||||
mat_forcehardwaresync 0
|
||||
mat_levelflush 1
|
||||
//m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
|
||||
// silly incompatibility with the Xfire overlay. You should use
|
||||
// it if you can! - WHO USES XFIRE ANYMORE?
|
||||
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
|
||||
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
|
||||
// performed on the GPU (as opposed to on the CPU). The
|
||||
// value `-1' autodetects hardware support for this
|
||||
// feature, which is safer than forcing it.
|
||||
|
||||
ai_expression_optimization 1
|
||||
fast_fogvolume 1
|
||||
host_thread_mode 0 // Not exactly stable
|
||||
mod_load_anims_async 1
|
||||
mod_load_mesh_async 1
|
||||
mod_load_vcollide_async 1
|
||||
con_enable 1
|
||||
con_filter_enable 1
|
||||
con_filter_text_out particle
|
||||
datacachesize 256
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sound
|
||||
// ----------------------------------------------------------------------------
|
||||
// I'd be hesitant to say that you would see a great deal of performance
|
||||
// improvement from lowering the sound quality, but in my experience as a
|
||||
// competitive TF2 player, lowering the sound quality makes determination of
|
||||
// directionality and distance that much easier. You may see a small FPS gain
|
||||
// with these settings, or you may not, either way will likely have a
|
||||
// negligible effect on performance.
|
||||
// ----------------------------------------------------------------------------
|
||||
dsp_enhance_stereo 0
|
||||
dsp_slow_cpu 1
|
||||
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
|
||||
// helpful in the past, as it seems to (for whatever
|
||||
// reason) reduce the number of TDRs experienced during
|
||||
// gameplay. There's some pretty good information on
|
||||
// TDRs (nerds only) here:
|
||||
// http://forums.nvidia.com/index.php?showtopic=65161
|
||||
snd_pitchquality 0
|
||||
snd_spatialize_roundrobin 1
|
||||
snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Threading
|
||||
// ----------------------------------------------------------------------------
|
||||
mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
|
||||
// defines the threading method to be used by the material
|
||||
// system. It has been unstable to use in the past, but
|
||||
// nowadays it's generally okay.
|
||||
//
|
||||
// Here are the possible values:
|
||||
// -2 legacy default
|
||||
// -1 default
|
||||
// 0 synchronous single thread
|
||||
// 1 queued single thread
|
||||
// 2 queued multithreaded
|
||||
//
|
||||
// If you have problems with the value `2', try setting it to
|
||||
// `-1'.
|
||||
//
|
||||
// As an aside, there are quite a few bugs in the demo system
|
||||
// that occur when mat_queue_mode is set to a value that is
|
||||
// not `-1'. If you intend to do work with the demo system,
|
||||
// maybe you should change this.
|
||||
//
|
||||
//After immense testing I've found that default works perfectly
|
||||
//fine with setting your Thread usage. It automatically set me
|
||||
//to 2 every time. I'd say it's safer and likely less buggy to
|
||||
//leave this at -1 than it is at 2.
|
||||
//
|
||||
//As a side not I've noticed micro stutters with mat_queue_mode 2
|
||||
//at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
|
||||
|
||||
cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
|
||||
cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
|
||||
r_queued_decals 0 // lessens the impact of higher decal limits.
|
||||
r_queued_ropes 1
|
||||
r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
|
||||
r_threaded_client_shadow_manager 1
|
||||
r_threaded_particles 1
|
||||
r_threaded_renderables 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// HUD
|
||||
// ----------------------------------------------------------------------------
|
||||
hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
|
||||
voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
|
||||
hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
|
||||
hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
|
||||
hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
|
||||
hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Test Shit
|
||||
// ----------------------------------------------------------------------------
|
||||
cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost, disabling seems to cause minor jitter.
|
||||
cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
|
||||
//cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
|
||||
sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
|
||||
tf_scoreboard_ping_as_text 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Misc
|
||||
// ----------------------------------------------------------------------------
|
||||
cl_ask_blacklist_opt_out "1"
|
||||
cl_ask_favorite_opt_out "1"
|
||||
sb_dontshow_maxplayer_warning "1"
|
||||
tf_explanations_backpackpanel "1"
|
||||
tf_explanations_charinfo_armory_panel "1"
|
||||
tf_explanations_charinfopanel "1"
|
||||
tf_explanations_craftingpanel "1"
|
||||
tf_explanations_discardpanel "1"
|
||||
tf_explanations_store "1"
|
||||
tf_training_has_prompted_for_forums "1"
|
||||
tf_training_has_prompted_for_loadout "1"
|
||||
tf_training_has_prompted_for_offline_practice "1"
|
||||
tf_training_has_prompted_for_options "1"
|
||||
tf_training_has_prompted_for_training "1"
|
||||
//net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
|
||||
// net_graph 1,2,3,4,5
|
||||
hud_fastswitch 1
|
||||
sv_forcepreload 1
|
||||
sv_allow_point_servercommand always
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Print to console
|
||||
// ----------------------------------------------------------------------------
|
||||
echo "---------------------------------------------------------"
|
||||
echo "Comanglia' stability config loaded. Inspired by Chris config"
|
||||
echo "---------------------------------------------------------"
|
4
maxfps.cfg
Normal file
4
maxfps.cfg
Normal file
|
@ -0,0 +1,4 @@
|
|||
mat_filterlightmaps 0
|
||||
mat_filtertextures 0
|
||||
mat_specular 0
|
||||
mat_trilinear 0
|
44
medic.cfg
Normal file
44
medic.cfg
Normal file
|
@ -0,0 +1,44 @@
|
|||
//Medic
|
||||
exec allclasses
|
||||
bind "backspace" "exec medic" // Reload
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Medic radar
|
||||
|
||||
alias autocall_default "hud_medicautocallersthreshold 75"
|
||||
alias autocall_all "hud_medicautocallersthreshold 300"
|
||||
alias +radar autocall_all
|
||||
alias -radar autocall_default
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Use uber
|
||||
|
||||
alias +uber "slot2; dropitem; +attack2; spec_next"
|
||||
alias -uber "-attack2"
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Mask uber
|
||||
|
||||
alias mask "v_medic"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Fake uber
|
||||
|
||||
alias fake "v_uberready"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Binds
|
||||
|
||||
//alias +special +radar
|
||||
//alias -special -radar
|
||||
alias +special +attack3 //for MvM shield
|
||||
alias -special -attack3
|
||||
bind mouse2 +uber
|
||||
bind mouse5 +radar
|
||||
|
||||
alias mark_ds "ds_mark Medic"
|
||||
ds_dir demos_medic
|
||||
|
||||
echo #-#-# Medic config has been loaded. #-#-#
|
478
normalfps.cfg
Normal file
478
normalfps.cfg
Normal file
|
@ -0,0 +1,478 @@
|
|||
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
|
||||
// ----------------------------------------------------------------------------
|
||||
// Comanglia' frames config inspired by chris, designed to get you a large performance boost
|
||||
// v1.1 | 18 December 2015 |
|
||||
// ----------------------------------------------------------------------------
|
||||
// Launch options:
|
||||
// You should remove -dxlevel xx from the launch options for superior stability with
|
||||
// ALT+Tabbing
|
||||
//
|
||||
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
|
||||
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
|
||||
// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
|
||||
//
|
||||
// DX Levels
|
||||
// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
|
||||
// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// FPS cap
|
||||
// ----------------------------------------------------------------------------
|
||||
// The primary benefit of an FPS cap is to make the FPS more stable, other than
|
||||
// that, it doesn't do a lot. A moderate, consistent framerate is much more
|
||||
// desirable than a variable but sometimes high framerate. A common
|
||||
// misconception is that if any more frames are generated than your monitor can
|
||||
// display, they are useless. This is wrong -- frames are used for much more
|
||||
// than mere display, and affect the way the game feels well past your
|
||||
// refresh rate.
|
||||
// ----------------------------------------------------------------------------
|
||||
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
|
||||
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
|
||||
//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
|
||||
sv_cheats 0
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Net settings
|
||||
// ----------------------------------------------------------------------------
|
||||
// Whilst net settings perhaps aren't an integral part of an FPS config, they
|
||||
// are a fact of life in competitive TF2, and as such, they are included here.
|
||||
//
|
||||
// A common question I am asked -- what defines whether a good connection is
|
||||
// good or bad? Mostly personal preference. If you're not willing to make the
|
||||
// choice, try both and see which is better for you.
|
||||
//
|
||||
// Generally, meeting both of the following conditions would classify it as a
|
||||
// good connection:
|
||||
//
|
||||
// - Ping of <80 to the average server you join
|
||||
// - Generally no/negligible choke/loss (can be checked with `net_graph')
|
||||
//
|
||||
// There's some pretty good documentation on this here:
|
||||
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
|
||||
//
|
||||
// Uncomment (remove the `//' from) one of the groups if you want to use them.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Good connection
|
||||
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
|
||||
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
|
||||
cl_interp_ratio 1
|
||||
cl_lagcompensation 1
|
||||
cl_pred_optimize 2
|
||||
cl_smooth 0
|
||||
cl_smoothtime 0.01
|
||||
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
|
||||
rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
|
||||
|
||||
// Competitive connection // Very few servers will have these settings
|
||||
//cl_cmdrate 128
|
||||
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
|
||||
//cl_interp_ratio 1
|
||||
//cl_lagcompensation 1
|
||||
//cl_pred_optimize 2
|
||||
//cl_smooth 0
|
||||
//cl_smoothtime 0.01
|
||||
//cl_updaterate 128
|
||||
//rate 90000 // With higher tick rates you have more bandwidth being used
|
||||
|
||||
// Bad connection
|
||||
//cl_cmdrate 40
|
||||
//cl_interp 0
|
||||
//cl_interp_ratio 2
|
||||
//cl_lagcompensation 1
|
||||
//cl_pred_optimize 2
|
||||
//cl_smooth 0
|
||||
//cl_smoothtime 0.01
|
||||
//cl_updaterate 40
|
||||
//rate 35000
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sprays
|
||||
// ----------------------------------------------------------------------------
|
||||
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
|
||||
// anyway, so if you play competitive TF2, this won't help you.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable sprays
|
||||
//cl_playerspraydisable 1
|
||||
//r_spray_lifetime 0
|
||||
|
||||
// Enable sprays -- uncomment this section if you want these settings
|
||||
cl_playerspraydisable 0
|
||||
r_spray_lifetime 2
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Shadows
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable shadows
|
||||
//r_shadowmaxrendered 0
|
||||
//r_shadowrendertotexture 0
|
||||
//r_shadows 0
|
||||
//nb_shadow_dist 0
|
||||
|
||||
// Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
|
||||
mat_shadowstate 1
|
||||
r_shadowmaxrendered 11
|
||||
r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
|
||||
// competitive TF2 players to see opponents standing
|
||||
// near the other side of a wall. You may see some
|
||||
// performance loss from setting this to `1'.
|
||||
r_shadows 1
|
||||
nb_shadow_dist 400
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Facial features
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable facial features
|
||||
//r_eyes 0
|
||||
//r_flex 0
|
||||
//r_lod 2
|
||||
//r_rootlod 2
|
||||
//r_teeth 0
|
||||
//r_eyemove 0
|
||||
//r_eyeshift_x 0
|
||||
//r_eyeshift_y 0
|
||||
//r_eyeshift_z 0
|
||||
//r_eyesize 0
|
||||
//blink_duration 0
|
||||
|
||||
// Enable facial features -- turning them on lowers framerate by 5ish%
|
||||
r_eyes 1
|
||||
r_flex 1
|
||||
r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
|
||||
r_rootlod 1
|
||||
r_teeth 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Ragdolls
|
||||
// ----------------------------------------------------------------------------
|
||||
// You will have reduced performance on deaths which produce ragdolls.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable ragdolls
|
||||
cl_ragdoll_fade_time 0
|
||||
cl_ragdoll_forcefade 1
|
||||
cl_ragdoll_physics_enable 0
|
||||
g_ragdoll_fadespeed 0
|
||||
g_ragdoll_lvfadespeed 0
|
||||
ragdoll_sleepaftertime 0
|
||||
|
||||
// Enable ragdolls -- lowers by 10ish%
|
||||
//cl_ragdoll_fade_time 15
|
||||
//cl_ragdoll_forcefade 0
|
||||
//cl_ragdoll_physics_enable 1
|
||||
//g_ragdoll_fadespeed 600
|
||||
//g_ragdoll_lvfadespeed 100
|
||||
//ragdoll_sleepaftertime "5.0f"
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Gibs
|
||||
// ----------------------------------------------------------------------------
|
||||
// You will have reduced performance on deaths which produce gibs.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Disable gibs
|
||||
cl_phys_props_enable 0
|
||||
cl_phys_props_max 0
|
||||
props_break_max_pieces 0
|
||||
r_propsmaxdist 1
|
||||
violence_agibs 0
|
||||
violence_hgibs 0
|
||||
|
||||
// Enable gibs -- 6-7% less framerate
|
||||
//cl_phys_props_enable 1
|
||||
//cl_phys_props_max 128
|
||||
//props_break_max_pieces -1
|
||||
//r_propsmaxdist 1000
|
||||
//violence_agibs 1
|
||||
//violence_hgibs 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Graphical
|
||||
// ----------------------------------------------------------------------------
|
||||
// Now we come to the main brunt of the config. You probably don't want to mess
|
||||
// with this.
|
||||
// ----------------------------------------------------------------------------
|
||||
prop_active_gib_limit 0
|
||||
props_break_max_pieces_perframe 0
|
||||
fov_desired 90
|
||||
cl_hud_playerclass_use_playermodel 1 // adds another hud element -3% frames
|
||||
mat_phong 0 // some people don't like this on I prefer it on for sniper though
|
||||
cl_muzzleflash_dlight_1st 0
|
||||
cl_detaildist 0
|
||||
cl_detailfade 0
|
||||
cl_drawmonitors 1
|
||||
cl_ejectbrass 0
|
||||
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
|
||||
cl_new_impact_effects 0
|
||||
cl_show_splashes 0
|
||||
cl_rumblescale 0
|
||||
cl_showhelp 0
|
||||
cl_showpluginmessages 1
|
||||
cl_debugrumble 0
|
||||
func_break_max_pieces 0
|
||||
glow_outline_effect_enable 0 // Cart glow effect.
|
||||
lod_transitiondist 0
|
||||
//mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
|
||||
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
|
||||
// a strange `shine' effect to appear on all players. - Chris
|
||||
// In the past I wasn't able to prove that disabling this was significant,
|
||||
// it effects fps by about 1% after several checks - Comanglia
|
||||
mat_colcorrection_disableentities 1
|
||||
mat_colorcorrection 1
|
||||
mat_disable_bloom 1
|
||||
mat_disable_fancy_blending 0
|
||||
mat_disable_lightwarp 1
|
||||
mat_envmapsize 8
|
||||
mat_envmaptgasize 8
|
||||
mat_filterlightmaps 1
|
||||
mat_filtertextures 1
|
||||
mat_forceaniso 1
|
||||
mat_hdr_level 0
|
||||
mat_autoexposure_max 0
|
||||
mat_autoexposure_min 0
|
||||
mat_bloomscale 1
|
||||
mat_bloom_scalefactor_scalar 0
|
||||
mat_debug_postprocessing_effects 0
|
||||
mat_debugdepth 0
|
||||
mat_disable_bloom 1
|
||||
mat_postprocessing_combine 0
|
||||
mat_non_hdr_bloom_scalefactor 0
|
||||
mat_bufferprimitives 1
|
||||
mat_compressedtextures 1
|
||||
mat_forcemanagedtextureintohardware 0
|
||||
mat_framebuffercopyoverlaysize 0
|
||||
mat_hdr_enabled 1
|
||||
mat_hdr_manual_tonemap_rate 0
|
||||
mat_mipmaptextures 1
|
||||
mat_non_hdr_bloom_scalefactor 0
|
||||
mat_showlightmappage -1
|
||||
mat_softwarelighting 0
|
||||
mat_software_aa_blur_one_pixel_lines 0
|
||||
mat_software_aa_edge_threshold 9
|
||||
mat_software_aa_quality 0// was 9
|
||||
mat_software_aa_strength 0
|
||||
mat_software_aa_strength_vgui 0
|
||||
mat_software_aa_tap_offset 0
|
||||
mat_software_aa_quality 0
|
||||
mat_texture_limit -1
|
||||
mat_use_compressed_hdr_textures 0
|
||||
mem_max_heapsize 2048
|
||||
mod_forcedata 1
|
||||
mod_forcetouchdata 1
|
||||
mat_max_worldmesh_vertices 512
|
||||
mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
|
||||
// to get it darker. Only works in fullscreen.
|
||||
mat_parallaxmap 0
|
||||
mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
|
||||
// at a range from -1 to 2, -1 being the best quality, 2 being the
|
||||
// worst. - Doesn't really matter much what you set this too if you're cpu bound
|
||||
mat_reducefillrate 1
|
||||
mat_reduceparticles 1
|
||||
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
|
||||
// non-shiny, and will remove some specular effects from in-game
|
||||
// entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
|
||||
mat_trilinear 1
|
||||
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
|
||||
mat_viewportupscale 1
|
||||
mat_wateroverlaysize 1
|
||||
mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
|
||||
r_3dsky 1
|
||||
r_ambientboost 1
|
||||
r_ambientfactor 0
|
||||
r_ambientmin 1
|
||||
r_cheapwaterend 0
|
||||
r_cheapwaterstart 0
|
||||
r_decals 9
|
||||
r_maxmodeldecal 9
|
||||
r_decalstaticprops 0
|
||||
r_decal_cullsize 15
|
||||
r_drawdetailprops 0
|
||||
r_drawmodeldecals 0
|
||||
r_drawflecks 0
|
||||
r_dynamic 0
|
||||
r_flashlightdepthtexture 0
|
||||
r_forcewaterleaf 1
|
||||
r_lightaverage 0
|
||||
r_maxnewsamples 0
|
||||
r_maxsampledist 1
|
||||
r_bloomtintb 0
|
||||
r_bloomtintexponent 0
|
||||
r_bloomtintg 0
|
||||
r_bloomtintr 0
|
||||
r_occlusion 1
|
||||
r_pixelfog 1
|
||||
r_propsmaxdist 0
|
||||
r_renderoverlayfragment 0
|
||||
r_staticprop_lod 4
|
||||
r_waterdrawreflection 0
|
||||
r_waterdrawrefraction 1
|
||||
r_waterforceexpensive 0
|
||||
r_waterforcereflectentities 0
|
||||
r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
|
||||
r_dopixelvisibility 0
|
||||
r_drawbatchdecals 0
|
||||
r_hunkalloclightmaps 0
|
||||
r_lightcache_zbuffercache 0
|
||||
r_PhysPropStaticLighting 0
|
||||
rope_averagelight 0
|
||||
rope_collide 0
|
||||
rope_rendersolid 0
|
||||
rope_shake 0
|
||||
rope_smooth 0
|
||||
rope_subdiv 0
|
||||
rope_wind_dist 0
|
||||
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
|
||||
// it, for example, setting this to `1'
|
||||
// disables rain effects on *_sawmill.
|
||||
tracer_extra 0
|
||||
violence_ablood 1 // framerates on -most- pcs are higher with these on
|
||||
violence_hblood 1
|
||||
mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
|
||||
mat_motion_blur_forward_enabled 0
|
||||
mat_motion_blur_strength 0
|
||||
r_worldlightmin 0.0001
|
||||
r_worldlights 0
|
||||
mp_usehwmmodels -1
|
||||
mp_usehwmvcds -1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Misc
|
||||
// ----------------------------------------------------------------------------
|
||||
in_usekeyboardsampletime 0
|
||||
mat_clipz 1 // FX card users should set this to 0
|
||||
mat_forcehardwaresync 0
|
||||
mat_levelflush 1
|
||||
//m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
|
||||
// silly incompatibility with the Xfire overlay. You should use
|
||||
// it if you can! - WHO USES XFIRE ANYMORE?
|
||||
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
|
||||
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
|
||||
// performed on the GPU (as opposed to on the CPU). The
|
||||
// value `-1' autodetects hardware support for this
|
||||
// feature, which is safer than forcing it.
|
||||
|
||||
ai_expression_optimization 1
|
||||
fast_fogvolume 1
|
||||
host_thread_mode 0 // Not exactly stable
|
||||
mod_load_anims_async 1
|
||||
mod_load_mesh_async 1
|
||||
mod_load_vcollide_async 1
|
||||
con_enable 1
|
||||
con_filter_enable 1
|
||||
con_filter_text_out particle
|
||||
datacachesize 256
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sound
|
||||
// ----------------------------------------------------------------------------
|
||||
// I'd be hesitant to say that you would see a great deal of performance
|
||||
// improvement from lowering the sound quality, but in my experience as a
|
||||
// competitive TF2 player, lowering the sound quality makes determination of
|
||||
// directionality and distance that much easier. You may see a small FPS gain
|
||||
// with these settings, or you may not, either way will likely have a
|
||||
// negligible effect on performance.
|
||||
// ----------------------------------------------------------------------------
|
||||
dsp_enhance_stereo 0
|
||||
dsp_slow_cpu 1
|
||||
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
|
||||
// helpful in the past, as it seems to (for whatever
|
||||
// reason) reduce the number of TDRs experienced during
|
||||
// gameplay. There's some pretty good information on
|
||||
// TDRs (nerds only) here:
|
||||
// http://forums.nvidia.com/index.php?showtopic=65161
|
||||
snd_pitchquality 0
|
||||
snd_spatialize_roundrobin 1
|
||||
snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Threading
|
||||
// ----------------------------------------------------------------------------
|
||||
mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
|
||||
// defines the threading method to be used by the material
|
||||
// system. It has been unstable to use in the past, but
|
||||
// nowadays it's generally okay.
|
||||
//
|
||||
// Here are the possible values:
|
||||
// -2 legacy default
|
||||
// -1 default
|
||||
// 0 synchronous single thread
|
||||
// 1 queued single thread
|
||||
// 2 queued multithreaded
|
||||
//
|
||||
// If you have problems with the value `2', try setting it to
|
||||
// `-1'.
|
||||
//
|
||||
// As an aside, there are quite a few bugs in the demo system
|
||||
// that occur when mat_queue_mode is set to a value that is
|
||||
// not `-1'. If you intend to do work with the demo system,
|
||||
// maybe you should change this.
|
||||
//
|
||||
//After immense testing I've found that default works perfectly
|
||||
//fine with setting your Thread usage. It automatically set me
|
||||
//to 2 every time. I'd say it's safer and likely less buggy to
|
||||
//leave this at -1 than it is at 2.
|
||||
//
|
||||
//As a side not I've noticed micro stutters with mat_queue_mode 2
|
||||
//at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
|
||||
|
||||
cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
|
||||
cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
|
||||
r_queued_decals 0 // lessens the impact of higher decal limits.
|
||||
r_queued_ropes 1
|
||||
r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
|
||||
r_threaded_client_shadow_manager 1
|
||||
r_threaded_particles 1
|
||||
r_threaded_renderables 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// HUD
|
||||
// ----------------------------------------------------------------------------
|
||||
hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
|
||||
voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
|
||||
hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
|
||||
hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
|
||||
hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
|
||||
hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Test Shit
|
||||
// ----------------------------------------------------------------------------
|
||||
cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost, disabling seems to cause minor jitter.
|
||||
cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
|
||||
//cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
|
||||
sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
|
||||
tf_scoreboard_ping_as_text 1
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Misc
|
||||
// ----------------------------------------------------------------------------
|
||||
cl_ask_blacklist_opt_out "1"
|
||||
cl_ask_favorite_opt_out "1"
|
||||
sb_dontshow_maxplayer_warning "1"
|
||||
tf_explanations_backpackpanel "1"
|
||||
tf_explanations_charinfo_armory_panel "1"
|
||||
tf_explanations_charinfopanel "1"
|
||||
tf_explanations_craftingpanel "1"
|
||||
tf_explanations_discardpanel "1"
|
||||
tf_explanations_store "1"
|
||||
tf_training_has_prompted_for_forums "1"
|
||||
tf_training_has_prompted_for_loadout "1"
|
||||
tf_training_has_prompted_for_offline_practice "1"
|
||||
tf_training_has_prompted_for_options "1"
|
||||
tf_training_has_prompted_for_training "1"
|
||||
net_graph 2 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
|
||||
// net_graph 1,2,3,4,5
|
||||
hud_fastswitch 1
|
||||
sv_forcepreload 1
|
||||
sv_allow_point_servercommand always
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Print to console
|
||||
// ----------------------------------------------------------------------------
|
||||
echo "---------------------------------------------------------"
|
||||
echo "Comanglia' stability config loaded. Inspired by Chris config"
|
||||
echo "---------------------------------------------------------"
|
53
pyro.cfg
Normal file
53
pyro.cfg
Normal file
|
@ -0,0 +1,53 @@
|
|||
//Pyro
|
||||
exec allclasses
|
||||
bind "backspace" "exec pyro" // Reload
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Weapons
|
||||
//alias flamethrower "slot1; fov; fovteston"
|
||||
//alias flaregun "slot2; normalvmfov; fovtestoff"
|
||||
alias +melee "slot3; +attack; normalvmfov; fovtestoff"
|
||||
alias -melee "-attack"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Airblast script
|
||||
|
||||
alias +airblast "slot1; +attack2; spec_next"
|
||||
alias -airblast "-attack2"
|
||||
|
||||
alias +detonate "+attack2; spec_next; alias attack2safety safetyon"
|
||||
alias -detonate "-attack2; alias attack2safety none"
|
||||
|
||||
alias safetyon "-attack2"
|
||||
|
||||
alias specialshifton "bind mouse2 +detonate"
|
||||
alias specialshiftoff "attack2safety; bind mouse2 +airblast"
|
||||
|
||||
//-------------------
|
||||
// panic
|
||||
//alias +panic "panic_on;panic_looper"
|
||||
//alias -panic "panic_off;-attack;cl_yawspeed 210"
|
||||
//alias panic_looper "cl_yawspeed 1000;+attack;+left;wait 10;-left;+right;wait 10;-right;panicloop"
|
||||
//alias panic_on "alias panicloop panic_looper"
|
||||
//alias panic_off "alias panicloop"
|
||||
alias "+panic" "cl_yawspeed 3000; +left; +attack";
|
||||
alias "-panic" "-attack; -left; cl_yawspeed 210";
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Binds
|
||||
|
||||
bind mwheelup slot1
|
||||
bind mwheeldown slot2
|
||||
bind mouse3 +melee
|
||||
//bind mouse5 +panic
|
||||
alias key_1 flamethrower
|
||||
alias key_2 flaregun
|
||||
alias key_3 +melee
|
||||
alias +special +panic
|
||||
alias -special -panic
|
||||
|
||||
alias mark_ds "ds_mark Pyro"
|
||||
ds_dir demos_pyro
|
||||
|
||||
echo #-#-# Pyro config has been loaded. #-#-#
|
366
resetall.cfg
Normal file
366
resetall.cfg
Normal file
|
@ -0,0 +1,366 @@
|
|||
//Just for if everything goes wrong. Don't use it actually.
|
||||
|
||||
unbindall
|
||||
bind "0" "slot10"
|
||||
bind "1" "slot1"
|
||||
bind "2" "slot2"
|
||||
bind "3" "slot3"
|
||||
bind "4" "slot4"
|
||||
bind "5" "slot5"
|
||||
bind "6" "slot6"
|
||||
bind "7" "slot7"
|
||||
bind "8" "slot8"
|
||||
bind "9" "slot9"
|
||||
bind "a" "+moveleft"
|
||||
bind "b" "lastdisguise"
|
||||
bind "c" "voice_menu_3"
|
||||
bind "d" "+moveright"
|
||||
bind "e" "voicemenu 0 0"
|
||||
bind "f" "inspect"
|
||||
bind "g" "taunt"
|
||||
bind "h" "use_action_slot_item"
|
||||
bind "i" "showmapinfo"
|
||||
bind "j" "cl_trigger_first_notification"
|
||||
bind "k" "cl_decline_first_notification"
|
||||
bind "l" "dropitem"
|
||||
bind "m" "open_charinfo_direct"
|
||||
bind "n" "open_charinfo_backpack"
|
||||
bind "q" "lastinv"
|
||||
bind "r" "+reload"
|
||||
bind "s" "+back"
|
||||
bind "t" "impulse 201"
|
||||
bind "u" "say_team"
|
||||
bind "v" "+voicerecord"
|
||||
bind "w" "+forward"
|
||||
bind "x" "voice_menu_2"
|
||||
bind "y" "say"
|
||||
bind "z" "voice_menu_1"
|
||||
bind "'" "+moveup"
|
||||
bind "`" "toggleconsole"
|
||||
bind "," "changeclass"
|
||||
bind "." "changeteam"
|
||||
bind "/" "+movedown"
|
||||
bind "-" "disguiseteam"
|
||||
bind "SPACE" "+jump"
|
||||
bind "TAB" "+showscores"
|
||||
bind "ESCAPE" "cancelselect"
|
||||
bind "INS" "+klook"
|
||||
bind "END" "centerview"
|
||||
bind "PGUP" "+lookup"
|
||||
bind "PGDN" "+lookdown"
|
||||
bind "PAUSE" "pause"
|
||||
bind "ALT" "+strafe"
|
||||
bind "CTRL" "+duck"
|
||||
bind "F1" "+showroundinfo"
|
||||
bind "F3" "askconnect_accept"
|
||||
bind "F5" "screenshot"
|
||||
bind "F10" "quit prompt"
|
||||
bind "MOUSE1" "+attack"
|
||||
bind "MOUSE2" "+attack2"
|
||||
bind "MWHEELUP" "invprev"
|
||||
bind "MWHEELDOWN" "invnext"
|
||||
cl_flipviewmodels "0"
|
||||
cl_rumblescale "1.0"
|
||||
cl_debugrumble "0"
|
||||
cl_thirdperson "0"
|
||||
cl_team "default"
|
||||
cl_class "default"
|
||||
hud_takesshots "0"
|
||||
hud_freezecamhide "0"
|
||||
glow_outline_effect_enable "1"
|
||||
cl_showhelp "1"
|
||||
hud_draw_fixed_reticle "0"
|
||||
hud_achievement_description "1"
|
||||
hud_achievement_count "8"
|
||||
cl_chatfilters "63"
|
||||
cl_chatfilter_version "0"
|
||||
cc_linger_time "1.0"
|
||||
cc_predisplay_time "0.25"
|
||||
cc_subtitles "0"
|
||||
cc_lang ""
|
||||
crosshair "1"
|
||||
cl_observercrosshair "1"
|
||||
cl_hudhint_sound "1"
|
||||
g15_update_msec "250"
|
||||
cam_snapto "0"
|
||||
cam_ideallag "4.0"
|
||||
cam_idealdelta "4.0"
|
||||
cam_idealyaw "0"
|
||||
cam_idealpitch "0"
|
||||
cam_idealdist "150"
|
||||
cam_idealdistright "0"
|
||||
cam_idealdistup "0"
|
||||
cam_collision "1"
|
||||
c_maxpitch "90"
|
||||
c_minpitch "0"
|
||||
c_maxyaw "135"
|
||||
c_minyaw "-135"
|
||||
c_maxdistance "200"
|
||||
c_mindistance "30"
|
||||
c_orthowidth "100"
|
||||
c_orthoheight "100"
|
||||
joy_name "joystick"
|
||||
joy_advanced "0"
|
||||
joy_advaxisx "0"
|
||||
joy_advaxisy "0"
|
||||
joy_advaxisz "0"
|
||||
joy_advaxisr "0"
|
||||
joy_advaxisu "0"
|
||||
joy_advaxisv "0"
|
||||
joy_forwardthreshold "0.15"
|
||||
joy_sidethreshold "0.15"
|
||||
joy_pitchthreshold "0.15"
|
||||
joy_yawthreshold "0.15"
|
||||
joy_forwardsensitivity "-1"
|
||||
joy_sidesensitivity "1"
|
||||
joy_pitchsensitivity "1"
|
||||
joy_yawsensitivity "-1"
|
||||
joy_response_move "1"
|
||||
joy_response_look "0"
|
||||
joy_lowend "1"
|
||||
joy_lowmap "1"
|
||||
joy_accelscale "0.6"
|
||||
joy_accelmax "1.0"
|
||||
joy_autoaimdampenrange "0"
|
||||
joy_autoaimdampen "0"
|
||||
joy_diagonalpov "0"
|
||||
joy_display_input "0"
|
||||
joy_wingmanwarrior_turnhack "0"
|
||||
joy_inverty "0"
|
||||
joy_movement_stick "0"
|
||||
joy_xcontroller_cfg_loaded "0"
|
||||
lookspring "0"
|
||||
lookstrafe "0"
|
||||
joystick "0"
|
||||
m_pitch "0.022"
|
||||
m_filter "0"
|
||||
sensitivity "3"
|
||||
m_side "0.8"
|
||||
m_yaw "0.022"
|
||||
m_forward "1"
|
||||
m_customaccel "0"
|
||||
m_customaccel_scale "0.04"
|
||||
m_customaccel_max "0"
|
||||
m_customaccel_exponent "1"
|
||||
m_mouseaccel1 "0"
|
||||
m_mouseaccel2 "0"
|
||||
m_mousespeed "1"
|
||||
cl_mouselook "1"
|
||||
cl_idealpitchscale "0.8"
|
||||
net_scale "5"
|
||||
net_graphpos "1"
|
||||
net_graphsolid "1"
|
||||
net_graphtext "1"
|
||||
net_graphmsecs "400"
|
||||
net_graphshowlatency "1"
|
||||
net_graphshowinterp "1"
|
||||
net_graph "0"
|
||||
net_graphheight "64"
|
||||
net_graphproportionalfont "1"
|
||||
viewmodel_fov "54"
|
||||
mat_software_aa_strength "-1.0"
|
||||
mat_software_aa_quality "0"
|
||||
mat_software_aa_edge_threshold "1.0"
|
||||
mat_software_aa_blur_one_pixel_lines "0.5"
|
||||
mat_software_aa_tap_offset "1.0"
|
||||
mat_software_aa_strength_vgui "-1.0"
|
||||
r_drawviewmodel "1"
|
||||
voice_modenable "1"
|
||||
hud_fastswitch "0"
|
||||
cl_playerspraydisable "0"
|
||||
muzzleflash_light "1"
|
||||
hud_classautokill "1"
|
||||
overview_health "1"
|
||||
overview_names "1"
|
||||
overview_tracks "1"
|
||||
overview_locked "1"
|
||||
overview_alpha "1.0"
|
||||
spec_scoreboard "0"
|
||||
cl_spec_mode "1"
|
||||
cl_disablehtmlmotd "0"
|
||||
tf_chargedfriends ""
|
||||
cl_autorezoom "1"
|
||||
tf_remember_activeweapon "0"
|
||||
tf_remember_lastswitched "0"
|
||||
cl_autoreload "0"
|
||||
sb_dontshow_maxplayer_warning "0"
|
||||
sb_close_browser_on_connect "1"
|
||||
fov_desired "75"
|
||||
cl_hud_minmode "0"
|
||||
viewmodel_fov_demo "54"
|
||||
cl_ask_favorite_opt_out "0"
|
||||
cl_ask_blacklist_opt_out "0"
|
||||
tf_particles_disable_weather "0"
|
||||
hud_combattext "0"
|
||||
tf_dingalingaling "0"
|
||||
tf_dingaling_volume "0.75"
|
||||
tf_dingaling_pitchmindmg "100"
|
||||
tf_dingaling_pitchmaxdmg "100"
|
||||
tf_dingaling_wav_override ""
|
||||
hud_achievement_count_engineer "3"
|
||||
tf_hud_num_building_alert_beeps "2"
|
||||
cl_crosshair_red "200"
|
||||
cl_crosshair_green "200"
|
||||
cl_crosshair_blue "200"
|
||||
cl_crosshair_file ""
|
||||
cl_crosshair_scale "32.0"
|
||||
tf_recent_achievements "0"
|
||||
tf_training_has_prompted_for_training "1"
|
||||
tf_training_has_prompted_for_offline_practice "0"
|
||||
tf_training_has_prompted_for_forums "0"
|
||||
tf_build_menu_controller_mode "0"
|
||||
tf_simple_disguise_menu ""
|
||||
tf_disguise_menu_controller_mode "0"
|
||||
tf_weapon_select_demo_start_delay "1.0"
|
||||
tf_weapon_select_demo_time "0.5"
|
||||
tf_colorblindassist "0"
|
||||
cl_trading_show_requests_from "3"
|
||||
tf_medigun_autoheal "0"
|
||||
hud_medicautocallers "0"
|
||||
hud_medicautocallersthreshold "75"
|
||||
hud_medichealtargetmarker "0"
|
||||
cl_crosshaircolor "0"
|
||||
cl_dynamiccrosshair "1"
|
||||
cl_scalecrosshair "1"
|
||||
cl_crosshairalpha "200"
|
||||
cl_showbackpackrarities "0"
|
||||
tf_explanations_backpackpanel "1"
|
||||
tf_explanations_charinfo_armory_panel "0"
|
||||
tf_explanations_charinfopanel "1"
|
||||
tf_explanations_craftingpanel "0"
|
||||
tf_explanations_discardpanel "0"
|
||||
tf_explanations_store "0"
|
||||
cl_notifications_show_ingame "1"
|
||||
cl_notifications_max_num_visible "3"
|
||||
cl_notifications_move_time "0.5"
|
||||
cl_spec_carrieditems "1"
|
||||
cl_use_tournament_specgui "0"
|
||||
cl_training_completed_with_classes "0"
|
||||
tf_explanations_tradingpanel "0"
|
||||
ifm_steadycam_rotaterate "60"
|
||||
ifm_steadycam_zoomspeed "1.0"
|
||||
ifm_steadycam_zoomdamp "0.95"
|
||||
ifm_steadycam_armspeed "0.5"
|
||||
ifm_steadycam_rotatedamp "0.95"
|
||||
ifm_steadycam_mousefactor "1.0"
|
||||
ifm_steadycam_mousepower "1.0"
|
||||
ifm_steadycam_2dspringconstant "33.0"
|
||||
ifm_steadycam_2ddragconstant "11.0"
|
||||
ifm_steadycam_noise "0.0"
|
||||
ifm_steadycam_sensitivity "1.0"
|
||||
r_eyegloss "1"
|
||||
vgui_message_dialog_modal "1"
|
||||
commentary_firstrun "0"
|
||||
scene_showfaceto "0"
|
||||
ai_report_task_timings_on_limit "0"
|
||||
ai_think_limit_label "0"
|
||||
npc_height_adjust "1"
|
||||
sv_pvsskipanimation "1"
|
||||
scene_showlook "0"
|
||||
scene_showmoveto "0"
|
||||
scene_showunlock "0"
|
||||
commentary "0"
|
||||
xbox_throttlebias "100"
|
||||
xbox_throttlespoof "200"
|
||||
xbox_autothrottle "1"
|
||||
func_break_max_pieces "15"
|
||||
suitvolume "0.25"
|
||||
option_duck_method "1"
|
||||
sk_autoaim_mode "1"
|
||||
sv_noclipaccelerate "5"
|
||||
sv_noclipspeed "5"
|
||||
sv_specaccelerate "5"
|
||||
sv_specspeed "3"
|
||||
sv_specnoclip "1"
|
||||
sv_backspeed "0.6"
|
||||
sv_skyname "sky_urb01"
|
||||
bugreporter_uploadasync "0"
|
||||
cl_cmdrate "30"
|
||||
cl_updaterate "20"
|
||||
closecaption "0"
|
||||
skill "1"
|
||||
net_maxroutable "1260"
|
||||
cl_allowupload "1"
|
||||
name "unnamed"
|
||||
password ""
|
||||
cl_clanid "0"
|
||||
sv_unlockedchapters "99"
|
||||
tv_nochat "0"
|
||||
cl_showpluginmessages "1"
|
||||
cl_timeout "30"
|
||||
cl_logofile ""
|
||||
cl_soundfile "sound/player/jingle.wav"
|
||||
cl_forcepreload "0"
|
||||
cl_allowdownload "1"
|
||||
cl_downloadfilter "all"
|
||||
con_enable "0"
|
||||
r_eyemove "1"
|
||||
r_eyeshift_x "0"
|
||||
r_eyeshift_y "0"
|
||||
r_eyeshift_z "0"
|
||||
r_eyesize "0"
|
||||
r_ambientboost "1"
|
||||
r_ambientmin "0.3"
|
||||
r_ambientfactor "5"
|
||||
r_drawmodelstatsoverlaymin "0.1"
|
||||
r_drawmodelstatsoverlaymax "1.5"
|
||||
mp_decals "200"
|
||||
sv_logsdir "logs"
|
||||
sv_logfile "1"
|
||||
sv_logflush "0"
|
||||
sv_logecho "1"
|
||||
sv_log_onefile "0"
|
||||
sv_logbans "0"
|
||||
sv_voiceenable "1"
|
||||
sv_forcepreload "0"
|
||||
windows_speaker_config "4"
|
||||
snd_mute_losefocus "1"
|
||||
snd_legacy_surround "0"
|
||||
snd_pitchquality "1"
|
||||
volume "1.0"
|
||||
snd_musicvolume "1.0"
|
||||
adsp_debug "0"
|
||||
snd_ducktovolume "0.55"
|
||||
snd_duckerattacktime "0.5"
|
||||
snd_duckerreleasetime "2.5"
|
||||
snd_duckerthreshold "0.15"
|
||||
dsp_slow_cpu "0"
|
||||
dsp_volume "1.0"
|
||||
dsp_enhance_stereo "0"
|
||||
voice_scale "1"
|
||||
voice_enable "1"
|
||||
voice_forcemicrecord "1"
|
||||
budget_bargraph_background_alpha "128"
|
||||
budget_peaks_window "30"
|
||||
budget_averages_window "30"
|
||||
budget_show_peaks "1"
|
||||
budget_show_averages "0"
|
||||
budget_show_history "1"
|
||||
budget_history_numsamplesvisible "100"
|
||||
budget_history_range_ms "66.666666667"
|
||||
budget_panel_bottom_of_history_fraction ".25"
|
||||
budget_bargraph_range_ms "16.6666666667"
|
||||
budget_background_alpha "128"
|
||||
budget_panel_x "0"
|
||||
budget_panel_y "50"
|
||||
budget_panel_width "512"
|
||||
budget_panel_height "384"
|
||||
texture_budget_panel_x "0"
|
||||
texture_budget_panel_y "450"
|
||||
texture_budget_panel_width "512"
|
||||
texture_budget_panel_height "284"
|
||||
texture_budget_panel_bottom_of_history_fraction ".25"
|
||||
texture_budget_background_alpha "128"
|
||||
vprof_graphwidth "512"
|
||||
vprof_graphheight "256"
|
||||
vprof_verbose "1"
|
||||
vprof_unaccounted_limit "0.3"
|
||||
vprof_warningmsec "10"
|
||||
r_rootlod "0"
|
||||
mat_monitorgamma_tv_enabled "0"
|
||||
r_waterforceexpensive "1"
|
||||
mat_queue_mode "-2"
|
||||
mat_texture_list_content_path ""
|
||||
joy_wingmanwarrior_centerhack "0"
|
||||
joy_axisbutton_threshold "0.3"
|
||||
mat_hdr_level "2"
|
31
scout.cfg
Normal file
31
scout.cfg
Normal file
|
@ -0,0 +1,31 @@
|
|||
//Scout
|
||||
exec allclasses
|
||||
bind "backspace" "exec scout" // Reload
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Sandman script
|
||||
alias +sandman "slot3; +attack2"
|
||||
alias -sandman "-attack2; lastinv"
|
||||
//bind mouse5 +sandman
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Binds
|
||||
alias key_1 scattergun
|
||||
alias key_2 pistol
|
||||
alias key_3 +melee
|
||||
bind mwheelup scattergun
|
||||
bind mwheeldown pistol
|
||||
bind mouse3 +melee
|
||||
bind mouse5 +sandman
|
||||
|
||||
alias scattergun "slot1; r_drawviewmodel 1"
|
||||
alias pistol "slot2; r_drawviewmodel 1"
|
||||
alias +melee "slot3; +attack; r_drawviewmodel 1"
|
||||
alias -melee "-attack"
|
||||
alias +special "voicemenu 1 4"
|
||||
alias -special none
|
||||
|
||||
alias mark_ds "ds_mark Scout"
|
||||
ds_dir demos_scout
|
||||
|
||||
echo #-#-# Scout config has been loaded. #-#-#
|
28
sniper.cfg
Normal file
28
sniper.cfg
Normal file
|
@ -0,0 +1,28 @@
|
|||
//Sniper
|
||||
exec allclasses
|
||||
bind "backspace" "exec sniper" // Reload
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Weapons
|
||||
|
||||
alias snipercrosshair "cl_crosshair_file crosshair7; cl_crosshair_scale 35"
|
||||
|
||||
alias sniperrifle "slot1; snipercrosshair"
|
||||
alias secondary "slot2; resetcrosshair"
|
||||
alias +melee "slot3; resetcrosshair; +attack"
|
||||
alias -melee "-attack"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Binds
|
||||
alias key_1 sniperrifle
|
||||
alias key_2 secondary
|
||||
alias key_3 +melee
|
||||
|
||||
bind mwheelup sniperrifle
|
||||
bind mwheeldown secondary
|
||||
bind mouse3 +melee
|
||||
|
||||
alias mark_ds "ds_mark Sniper"
|
||||
ds_dir demos_sniper
|
||||
|
||||
echo #-#-# Sniper config has been loaded. #-#-#
|
18
soldier.cfg
Normal file
18
soldier.cfg
Normal file
|
@ -0,0 +1,18 @@
|
|||
//Soldier
|
||||
exec allclasses
|
||||
bind "backspace" "exec soldier" // Reload
|
||||
|
||||
|
||||
alias +mg "+attack; wait 10; slot3"
|
||||
alias -mg "-attack; slot1"
|
||||
|
||||
alias +special +mg
|
||||
alias -special -mg
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Binds
|
||||
|
||||
alias mark_ds "ds_mark Soldier"
|
||||
ds_dir demos_soldier
|
||||
|
||||
echo #-#-# Soldier config has been loaded. #-#-#
|
70
spy.cfg
Normal file
70
spy.cfg
Normal file
|
@ -0,0 +1,70 @@
|
|||
exec allclasses
|
||||
bind "backspace" "exec spy" // Reload
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Weapons
|
||||
|
||||
//alias spyguncrosshair "cl_crosshair_file crosshair7; cl_crosshair_scale 25"
|
||||
alias spyguncrosshair resetcrosshair
|
||||
|
||||
alias revolver "slot1; spyguncrosshair; revolvervm; vmodeloff"
|
||||
alias knife "slot3; resetcrosshair; r_drawviewmodel 1; vmodelon"
|
||||
alias sapper "slot2; resetcrosshair; r_drawviewmodel 1; vmodelon"
|
||||
alias disguisekit "slot4; resetcrosshair; r_drawviewmodel 1; vmodelon"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Sap-o-matic
|
||||
|
||||
alias "+sap" "sapper; +attack"
|
||||
alias "-sap" "-attack; viewmodel; lastinv"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Revolver VM
|
||||
|
||||
alias vmodelon "alias viewmodel r_drawviewmodel 1"
|
||||
alias vmodeloff "alias viewmodel r_drawviewmodel 1" //Uncomment to turn revolver vieuwmodel on
|
||||
//alias vmodeloff "alias viewmodel r_drawviewmodel 0" //Uncomment to turn revolver vieuwmodel off
|
||||
|
||||
alias on "alias revolvervm r_drawviewmodel 1"
|
||||
alias off "alias revolvervm r_drawviewmodel 1" //Uncomment to turn revolver viewmodel on
|
||||
//alias off "alias revolvervm r_drawviewmodel 0" //Uncomment to turn revolver viewmodel off
|
||||
|
||||
alias none ""
|
||||
alias +cloak "+attack2; r_drawviewmodel 1; on; spec_prev"
|
||||
alias -cloak cloakstart
|
||||
|
||||
alias cloakstart "-attack2; alias -cloak cloakend"
|
||||
alias cloakend "-attack2; off; alias -cloak cloakstart; viewmodel"
|
||||
|
||||
//alias randisguise "lastdisguise random"
|
||||
alias randisguise "lastdisguise"
|
||||
alias randisguiserandom "lastdisguise random"
|
||||
alias specialshifton "-attack; bind mouse5 randisguiserandom"
|
||||
alias specialshiftoff "bind mouse5 +sap"
|
||||
|
||||
//-------
|
||||
// redisguise
|
||||
alias +stabby "+dammit"
|
||||
alias -stabby "-dammit; wait; lastdisguise"
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
//Binds
|
||||
|
||||
bind mouse1 "+stabby"
|
||||
bind mouse2 +cloak
|
||||
bind mwheelup revolver
|
||||
bind mwheeldown knife
|
||||
bind mouse3 disguisekit
|
||||
bind mouse5 +sap
|
||||
alias +special "voicemenu 2 0"
|
||||
alias -special none
|
||||
|
||||
alias key_1 revolver
|
||||
alias key_2 sapper
|
||||
alias key_3 knife
|
||||
alias key_4 disguisekit
|
||||
|
||||
alias mark_ds "ds_mark Spy"
|
||||
ds_dir demos_spy
|
||||
|
||||
echo #-#-# Spy config has been loaded. #-#-#
|
22
tvde1sgraphics.cfg
Normal file
22
tvde1sgraphics.cfg
Normal file
|
@ -0,0 +1,22 @@
|
|||
// ----------------------------------------------------------------------------
|
||||
// Network
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_cmdrate 67
|
||||
cl_interp 0.024
|
||||
cl_interp_ratio 1
|
||||
cl_lagcompensation 1
|
||||
cl_updaterate 67
|
||||
rate 60000
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
//Ragdolls
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
cl_ragdoll_fade_time 0
|
||||
cl_ragdoll_forcefade 1
|
||||
cl_ragdoll_physics_enable 0
|
||||
g_ragdoll_fadespeed 600
|
||||
g_ragdoll_lvfadespeed 100
|
||||
ragdoll_sleepaftertime 0
|
||||
g_ragdoll_maxcount 0
|
Reference in a new issue