// Config 'Comp Graphics' // ---------------------------------------------------------------------------- // Network // ---------------------------------------------------------------------------- cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 66 rate 60000 // ---------------------------------------------------------------------------- // Sprays // ---------------------------------------------------------------------------- cl_playerspraydisable 1 r_spray_lifetime 0 // ---------------------------------------------------------------------------- //Shadows // ---------------------------------------------------------------------------- mat_shadowstate 1 r_shadowmaxrendered 1024 r_shadowrendertotexture 1 r_flashlightdepthtexture 0 r_shadows 1 // ---------------------------------------------------------------------------- // Models and Textures // ---------------------------------------------------------------------------- r_lod 0 r_rootlod 0 mat_picmip -1 // ---------------------------------------------------------------------------- // Facial features // ---------------------------------------------------------------------------- r_eyes 1 r_flex 1 r_teeth 1 // ---------------------------------------------------------------------------- //Ragdolls // ---------------------------------------------------------------------------- cl_ragdoll_fade_time 0 cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 g_ragdoll_fadespeed 600 g_ragdoll_lvfadespeed 100 ragdoll_sleepaftertime 0 g_ragdoll_maxcount 0 // ---------------------------------------------------------------------------- // Gibs & Phys Props // ---------------------------------------------------------------------------- cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 0 violence_agibs 0 violence_hgibs 0 // ---------------------------------------------------------------------------- // Misc // ---------------------------------------------------------------------------- fps_max 0 in_usekeyboardsampletime 0 mat_clipz 1 mat_forcehardwaresync 0 mat_levelflush 1 m_rawinput 1 mat_vsync 0 r_fastzreject -1 // ---------------------------------------------------------------------------- // Threading // ---------------------------------------------------------------------------- mat_queue_mode 2 cl_threaded_bone_setup 0 cl_threaded_client_leaf_system 0 r_queued_decals 0 r_queued_ropes 1 r_queued_post_processing 0 r_threaded_client_shadow_manager 1 r_threaded_particles 1 r_threaded_renderables 1 // ---------------------------------------------------------------------------- // Sound // ---------------------------------------------------------------------------- dsp_enhance_stereo 1 dsp_slow_cpu 0 snd_async_fullyasync 1 snd_pitchquality 1 snd_spatialize_roundrobin 0 // ---------------------------------------------------------------------------- // Graphics // ---------------------------------------------------------------------------- cl_detaildist 8096 cl_detailfade 0 cl_drawmonitors 1 cl_ejectbrass 1 cl_jiggle_bone_framerate_cutoff 60 cl_new_impact_effects 1 cl_show_splashes 0 func_break_max_pieces -1 glow_outline_effect_enable 1 lod_transitiondist 6400 mat_antialias 8 mat_aaquality 2 mat_bumpmap 1 mat_colcorrection_disableentities 0 mat_colorcorrection 1 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_envmapsize 512 mat_envmaptgasize 512 mat_filterlightmaps 1 mat_filtertextures 1 mat_forceaniso 16 mat_trilinear 0 mat_hdr_level 2 mat_max_worldmesh_vertices 65536 mat_monitorgamma 2.0 mat_motion_blur_enabled 0 mat_parallaxmap 1 mat_phong 1 mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 mp_usehwmmodels 1 mp_usehwmvcds 1 mat_wateroverlaysize 512 mp_decals 4096 r_decals 4096 r_decal_cullsize 15 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_drawdetailprops 1 r_drawmodeldecals 1 r_drawflecks 1 r_dynamic 1 r_forcewaterleaf 1 r_lightaverage 0 r_maxnewsamples 2 r_maxsampledist 1 r_propsmaxdist 0 r_renderoverlayfragment 0 r_staticprop_lod 0 r_waterdrawreflection 1 r_waterdrawrefraction 1 r_waterforceexpensive 1 r_waterforcereflectentities 1 rope_averagelight 1 rope_collide 1 rope_rendersolid 1 rope_shake 0 rope_smooth 1 rope_subdiv 1 rope_wind_dist 1 tf_particles_disable_weather 1 tracer_extra 0 violence_ablood 0 violence_hblood 1 // ---------------------------------------------------------------------------- // Console Echo (to make sure you've loaded it!) // ---------------------------------------------------------------------------- echo ------------------------------------------------------- echo Comp Graphics loaded successfully. echo -------------------------------------------------------