alias "v_medic" "voicemenu 0 0" alias "v_thanks" "voicemenu 0 1" alias "v_gogogo" "voicemenu 0 2" alias "v_moveup" "voicemenu 0 3" alias "v_goleft" "voicemenu 0 4" alias "v_goright" "voicemenu 0 5" alias "v_yes" "voicemenu 0 6" alias "v_no" "voicemenu 0 7" alias "v_incoming" "voicemenu 1 0" alias "v_cloakedspy" "voicemenu 1 1" alias "v_sentryahead" "voicemenu 1 2" alias "v_teleporterhere" "voicemenu 1 3" alias "v_dispenserhere" "voicemenu 1 4" alias "v_sentryhere" "voicemenu 1 5" alias "v_activateuber" "voicemenu 1 6" alias "v_uberready" "voicemenu 1 7" alias "v_help" "voicemenu 2 0" alias "v_battlecry" "voicemenu 2 1" alias "v_cheers" "voicemenu 2 2" alias "v_jeers" "voicemenu 2 3" alias "v_positive" "voicemenu 2 4" alias "v_negative" "voicemenu 2 5" alias "v_niceshot" "voicemenu 2 6" alias "v_goodjob" "voicemenu 2 7" //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //Comp communication binds //alias none "" //alias unbindnum "alias KP_1 none; alias KP_2 none; alias KP_3 none; alias KP_4 none; alias KP_5 none; alias KP_6 none; alias KP_7 none; alias KP_8 none; alias KP_9 none; alias kp_0 switchdown; alias kp_dot switchspy; alias kp_entr switchother; alias kp_plussign switchtrash" //alias spy_scout "say_team Enemy spy disguised as scout!; unbindnum" //alias spy_soldier "say_team Enemy spy disguised as soldier!; unbindnum" //alias spy_pyro "say_team Enemy spy disguised as pyro!; unbindnum" //alias spy_demoman "say_team Enemy spy disguised as demoman!; unbindnum" //alias spy_heavy "say_team Enemy spy disguised as heavy!; unbindnum" //alias spy_engineer "say_team Enemy spy disguised as engineer!; unbindnum" //alias spy_medic "say_team Enemy spy disguised as medic!; unbindnum" //alias spy_sniper "say_team Enemy spy disguised as sniper!; unbindnum" //alias spy_spy "say_team Enemy spy disguised as spy!; unbindnum" //alias spy_me "say_team Enemy spy disguised as me!; unbindnum" //alias Spymessage "alias message echo Chat binds switched to: Spy." //alias switchspy "unbindnum; alias KP_1 spy_scout; alias KP_2 spy_soldier; alias KP_3 spy_pyro; alias KP_4 spy_demoman; alias KP_5 spy_heavy; alias KP_6 spy_engineer; alias KP_7 spy_medic; alias KP_8 spy_sniper; alias KP_9 spy_spy; alias kp_dot spy_me; spymessage; showonscreen" //alias down_scout "say_team Enemy scout down!; unbindnum" //alias down_soldier "say_team Enemy soldier down!; unbindnum" //alias down_pyro "say_team Enemy pyro down!; unbindnum" //alias down_demoman "say_team Enemy demoman down!; unbindnum" //alias down_heavy "say_team Enemy heavy down!; unbindnum" //alias down_engineer "say_team Enemy engineer down!; unbindnum" //alias down_medic "say_team Enemy medic down!; unbindnum" //alias down_sniper "say_team Enemy sniper down!; unbindnum" //alias down_spy "say_team Enemy spy down!; unbindnum" //alias downmessage "alias message echo Chat binds switched to: Down." //alias switchdown "unbindnum; alias KP_1 down_scout; alias KP_2 down_soldier; alias KP_3 down_pyro; alias KP_4 down_demoman; alias KP_5 down_heavy; alias KP_6 down_engineer; alias KP_7 down_medic; alias KP_8 down_sniper; alias KP_9 down_spy; downmessage; showonscreen" //alias sentry_down "say_team Enemy sentry down!; unbindnum" //alias teleporters_down "say_team One or more enemy teleporters down!; unbindnum" //alias nest_down "say_team Enemy nest down! (yeey); unbindnum" //alias uber_popped "say_team They have popped Uber.; unbindnum" //alias kritz_popped "say_team They have popped Kritz.; unbindnum" //alias quickfix_popped "say_team They have popped the Quick Fix.; unbindnum" //alias push "say_team Let's push!; unbindnum" //alias fall "say_team Fall back!; unbindnum" //alias othermessage "alias message echo Chat binds switched to: Other." //alias switchother "unbindnum; alias KP_1 sentry_down; alias KP_2 teleporters_down; alias KP_3 nest_down; alias KP_4 uber_popped; alias KP_5 crits_popped; alias KP_6 quickfix_popped; alias KP_7 push; alias KP_8 fall; othermessage; showonscreen" //alias scout_uber "say_team They've popped uber on the Scout.; unbindnum" //alias scout_crits "say_team They've popped kritz on the Scout.; ; unbindnum" //alias scout_quickfix "say_team They've popped the quick fix on the Scout.; ; unbindnum" //alias soldier_uber "say_team They've popped uber on the Soldier.; ; unbindnum" //alias soldier_crits "say_team They've popped kritz on the Soldier.; ; unbindnum" //alias soldier_quickfix "say_team They've popped the quick fix on the Soldier.; unbindnum" //alias pyro_uber "say_team They've popped uber on the Pyro.; unbindnum" //alias pyro_crits "say_team They've popped kritz on the Pyro.; unbindnum" //alias pyro_quickfix "say_team They've popped the quick fix on the Pyro.; unbindnum" //alias demoman_uber "say_team They've popped uber on the Demoman.; unbindnum" //alias demoman_crits "say_team They've popped kritz on the Demoman.; unbindnum" //alias demoman_quickfix "say_team They've popped the quick fix on the Demoman.; unbindnum" //alias heavy_uber "say_team They've popped uber on the Heavy.; unbindnum" //alias heavy_crits "say_team They've popped kritz on the Heavy.; unbindnum" //alias heavy_quickfix "say_team They've popped the quick fix on the Heavy.; unbindnum" //alias engineer_uber "say_team They've popped uber on the Engineer. (?); unbindnum" //alias engineer_crits "say_team They've popped kritz on the Engineer. (?)" //alias engineer_quickfix "say_team They've popped the quick fix on the Engineer. (?); unbindnum" //alias medic_uber "say_team They've popped uber on the Medic. (?); unbindnum" //alias medic_crits "say_team They've popped kritz on the Medic. (?); unbindnum" //alias medic_quickfix "say_team They've popped the quick fix on the Medic. (?); unbindnum" //alias sniper_uber "say_team They've popped uber on the Sniper. (?); unbindnum" //alias sniper_crits "say_team They've popped kritz on the Sniper. (?); unbindnum" //alias sniper_quickfix "say_team They've popped the quick fix on the Sniper. (?); unbindnum" //alias spy_uber "say_team They've popped uber on the Spy. (?); unbindnum" //alias spy_crits "say_team They've popped kritz on the Spy. (?); unbindnum" //alias spy_quickfix "say_team They've popped the quick fix on the Spy. (?); unbindnum" //alias ubermessage "alias message echo Chat binds switched to: Uber." //alias critsmessage "alias message echo Chat binds switched to: Crits." //alias quickfixmessage "alias message echo Chat binds switched to: Quickfix." //alias uber_popped "unbindnum; alias KP_1 scout_uber; alias KP_2 soldier_uber; alias KP_3 pyro_uber; alias KP_4 demoman_uber; alias KP_5 heavy_uber; alias KP_6 engineer_uber; alias KP_7 medic_uber; alias KP_8 sniper_uber; alias KP_9 spy_uber; ubermessage; showonscreen" //alias crits_popped "unbindnum; alias KP_1 scout_crits; alias KP_2 soldier_crits; alias KP_3 pyro_crits; alias KP_4 demoman_crits; alias KP_5 heavy_crits; alias KP_6 engineer_crits; alias KP_7 medic_crits; alias KP_8 sniper_crits; alias KP_9 spy_crits; critsmessage; showonscreen" //alias quickfix_popped "unbindnum; alias KP_1 scout_quickfix; alias KP_2 soldier_quickfix; alias KP_3 pyro_quickfix; alias KP_4 demoman_quickfix; alias KP_5 heavy_quickfix; alias KP_6 engineer_quickfix; alias KP_7 medic_quickfix; alias KP_8 sniper_quickfix; alias KP_9 spy_quickfix; quickfixmessage; showonscreen" //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //Some aliasses //alias howmute "say How to mute players in Team Fortress 2...; wait 150 ; say Press Escape(ESC) go over the RESUME GAME Button...; wait 150 ; say Click on the little ear icon with an X over it find the player you want to mute and hit Mute in-game voice." //alias howtosurf "say How to surf in source games..; wait 150 ; say You need to use the right buttons in order to stay on the ramp.; wait 150 ; say If you are on the right side of the ramp hold D if on the Left hold A DO NOT HOLD W ; wait 150 ; Say Then you need to aim towards the bottom of the ramp to gain speed. ; wait 150 ; say To move in the air move your mouse to the right and hold D to move to the left move your mouse left and hold A." //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //All binds bind KP_END KP_1 bind KP_DOWNARROW KP_2 bind KP_PGDN KP_3 bind KP_LEFTARROW KP_4 bind KP_5 KP_5 bind KP_RIGHTARROW KP_6 bind KP_HOME KP_7 bind KP_UPARROW KP_8 bind KP_PGUP KP_9 bind KP_PLUS KP_plussign bind KP_INS KP_zero bind KP_DEL KP_dot bind KP_ENTER KP_entr alias kp_zero switchdown alias kp_dot switchspy alias kp_entr switchother alias kp_plussign switchtrash //bind KP_SLASH "say Yes eat that rocket or pill!" //exec trashtalk