268 lines
12 KiB
INI
268 lines
12 KiB
INI
// Defaults for all classes
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//sensitivity 3;
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//sensitivity 6;
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alias +dammit "voicemenu 2 5; +attack; spec_next"
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alias -dammit -attack
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bind mouse1 +dammit
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//--------------------------------------------------------------------------------------------
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// Bug prevention: Reset sticking keys
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-forward
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-back
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-moveleft
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-moveright
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-attack
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-attack2
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-attack3
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-jump
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-voicerecord
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Graphics aliasses
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alias good_g "exec good_graphics"
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alias comp_g "exec comp_graphics"
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alias ultra_g "exec ultra_graphics"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Fun scripts
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alias firstperson "toggle cl_first_person_uses_world_model 0 1; toggle tf_taunt_first_person 0 1"
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alias tauntkill ";use tf_weapon_bat_wood;use tf_weapon_shovel;use tf_weapon_shotgun_pyro;use tf_weapon_flaregun;use tf_weapon_sword;use tf_weapon_katana;use tf_weapon_fists;use tf_weapon_sentry_revenge;use tf_weapon_mechanical_arm;use tf_weapon_bonesaw;use tf_weapon_compound_bow;use tf_weapon_knife;taunt"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Crouchjumping
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alias +rj "spec_mode;-duck;+cr;alias checkrj +cr; trashcan_cycle; autocall"
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alias -rj "-cr;checkduck;alias checkrj none"
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alias +crouch "-cr;+duck;alias checkduck +duck"
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alias -crouch "-duck;checkrj;alias checkduck none"
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alias checkduck none
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alias checkrj none
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alias +cr "+jump;+duck"
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alias -cr "-duck;-jump"
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alias none ""
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alias +crouchjump "+jump; +duck"
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alias -crouchjump "-duck; -jump"
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//--------------------------------------------------------------------------------------------
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//Viewmodel Script
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alias hideflames "viewmodel_fov 1; r_drawviewmodel 0"
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alias pyrovmoff "alias fov hideflames; fovtest"
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alias pyrovmon "alias fov none; normalvmfov"
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alias fovteston "alias fovtest fov"
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alias fovtestoff "alias fovtest none"
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alias pyrovmtoggle pyrovmtoggle2 //Change this into "pyrovmtoggle2" if you removed hideflames down below.
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alias pyrovmtoggle1 "pyrovmon; alias pyrovmtoggle pyrovmtoggle2"
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alias pyrovmtoggle2 "pyrovmoff; alias pyrovmtoggle pyrovmtoggle1"
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fovteston
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pyrovmon
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Null-movement
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alias +mfwd "-back;+forward;alias checkfwd +forward; trashcan_cycle; autocall"
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alias +mback "-forward;+back;alias checkback +back; trashcan_cycle; autocall"
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alias +mleft "-moveright;+moveleft;alias checkleft +moveleft; trashcan_cycle; autocall"
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alias +mright "-moveleft;+moveright;alias checkright +moveright; trashcan_cycle; autocall"
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alias -mfwd "-forward;checkback;alias checkfwd none"
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alias -mback "-back;checkfwd;alias checkback none"
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alias -mleft "-moveleft;checkright;alias checkleft none"
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alias -mright "-moveright;checkleft;alias checkright none"
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alias checkfwd none
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alias checkback none
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alias checkleft none
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alias checkright none
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alias none ""
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Cvars for all classes
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cl_autoreload "1"
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alias resetcrosshair "cl_crosshair_file crosshair7; cl_crosshair_scale 30; cl_crosshair_blue 0.0; cl_crosshair_red 0.0; cl_crosshair_green 255.0; cl_crosshair_blue 0.000000"
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resetcrosshair
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hud_classautokill 0
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cl_autorezoom 1
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tf_simple_disguise_menu 1
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tf_scoreboard_mouse_mode 2
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tf_scoreboard_ping_as_text 1
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hud_medicautocallers 1
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hud_medicautocallersthreshold 75.000000
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Voice keybinds
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alias spray "impulse 201"
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alias voice_r "bind r v_no"
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alias voice_e "bind e v_yes"
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alias voice_f "bind f v_thanks"
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alias voice_g "bind g v_niceshot"
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alias voice_q "bind q zoomtoggle"
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alias voice_c "bind c trashcan_result; trashcan_cycle"
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alias normal_r "bind r +reload"
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alias normal_e "bind e +use_action_slot_item"
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alias normal_f "bind f +inspect"
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alias normal_g "bind g +taunt"
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alias normal_q "bind q +special"
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alias normal_t "bind t spray"
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alias normal_c "bind c voice_menu_2"
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alias voiceon "voice_r; voice_e; voice_f; voice_g; voice_q; voice_t; voice_c"
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alias voiceoff "normal_r; normal_e; normal_f; normal_g; normal_q; normal_t; normal_c"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Class switching
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alias joinclasson "alias key_1 scout; alias key_2 soldier; alias key_3 pyro; alias key_4 demoman; alias key_5 heavy; alias key_6 engineer; alias key_7 medic; alias key_8 sniper; alias key_9 spy"
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alias joinclassoff "alias key_1 slot1; alias key_2 slot2; alias key_3 slot3; alias key_4 slot4; alias key_5 slot5; alias key_6 slot6; alias key_7 slot7; alias key_8 slot8; alias key_9 slot9"
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alias scout "join_class scout; echo;echo;echo;echo Playing Scout!; echo; echo; echo"
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alias soldier "join_class soldier; echo;echo;echo;echo Playing Soldier!; echo; echo; echo"
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alias pyro "join_class pyro; echo echo;echo;echo;echo Playing Pyro!; echo; echo; echo"
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alias demoman "join_class demoman; echo; echo;echo;echo;echo Playing Demoman!; echo; echo; echo"
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alias heavy "join_class heavyweapons; echo;echo;echo;echo Playing Heavy!; echo; echo; echo"
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alias engineer "join_class engineer; echo;echo;echo;echo Playing Engineer!; echo; echo; echo"
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alias medic "join_class medic; echo echo;echo;echo;echo Playing Medic!; echo; echo; echo"
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alias sniper "join_class sniper; echo;echo;echo;echo Playing Sniper!; echo; echo; echo"
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alias spy "join_class spy; echo echo;echo;echo;echo Playing Spy!; echo; echo; echo"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Other shifts
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alias othershifton ""
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alias othershiftoff ""
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Shift command
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alias +shift "voiceon; joinclasson; othershifton; specialshifton"
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alias -shift "voiceoff; joinclassoff; othershiftoff; specialshiftoff"
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alias specialshifton ""
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alias specialshiftoff ""
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alias +special none
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alias -special none
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Melee
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alias +melee "slot3; +attack"
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alias -melee "-attack"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Map aliasses
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alias walkway "map tr_walkway; sv_cheats 1; sv_allow_point_servercommand always; mp_teams_unbalance_limit 0"
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alias aim "map tr_aim; sv_cheats 1; sv_allow_point_servercommand always; mp_teams_unbalance_limit 0"
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alias aim_training "map tr_aim_training_b13; sv_cheats 1; sv_allow_point_servercommand always; mp_teams_unbalance_limit 0"
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alias rocket_shooting "map tr_rocket_shooting2; sv_cheats 1; sv_allow_point_servercommand always; mp_teams_unbalance_limit 0"
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alias regen "exec regen"
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alias ng "net_graph 1"
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alias ng2 "net_graph 2"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Viewmodel FOV Stuff
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alias normalvmfov "viewmodel_fov 90; r_drawviewmodel 1"
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normalvmfov
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Demo stuff (no, not demoman)
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//ds_dir demos
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//ds_enable 2
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//ds_kill_delay 2.5
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//ds_log 1
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//ds_min_streak 20
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//ds_notify 1
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//ds_prefix Tvde1
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//ds_screens 0
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//ds_sound 1
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//ds_autodelete 1
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//bind F3 ds_start
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Quick play stuff
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tf_matchmaking_ping_a 20f
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tf_matchmaking_ping_b 50f
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tf_matchmaking_ping_c 80f
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tf_matchmaking_max_search_time 3
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tf_matchmaking_numbers_serverfull_headroom 2
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tf_matchmaking_server_player_count_score 3
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tf_matchmaking_numbers_increase_maxplayers_penalty 50
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tf_matchmaking_server_player_count_score 50
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alias pub "gamemenucommand openserverbrowser"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Hitsounds
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tf_dingalingaling 1
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tf_dingaling_volume .6
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tf_dingaling_pitchmindmg 140
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tf_dingaling_pitchmaxdmg 5
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Random CVARS
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tf_hud_target_id_disable_floating_health 1
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con_enable 1
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mat_forcehardwaresync 0
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mat_levelflush 1
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m_rawinput 1
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//mat_vsync 0
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in_usekeyboardsampletime 0
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//fps_max 180
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Text to HUD
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alias showonscreen "developer 1; clear; d_separator; wait 10; message; wait 10; d_separator; echo; contimes 6; con_notifytime 10; wait 440; developer 0; con_notifytime 8 ; contimes 8"
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alias d_separator "echo [------------------------------------------------------------]"
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alias message "echo No message..."
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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//Autocall.
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alias autocallon "alias execscript execscriptnormal; autocallWaitTester"
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alias autocalloff "alias autocall none; automaticautocalloff; alias execscript execscriptnormal"
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alias execscriptnormal "exec autocaller; auto1; auto2"
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//alias execscript "exec autocaller; auto1; auto2"
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alias autocalltext "execscript; wait 10; automaticautocall"
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alias automaticautocallon "alias automaticautocall autocalltext; automaticautocall"
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alias automaticautocalloff "alias automaticautocall none"
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alias autocallWaitTester "alias autocallWaitTest autocallWaitPositive; wait; autocallWaitTest"
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alias wait "alias autocallWaitTest autocallWaitNegative"
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alias autocallWaitPositive "echo Wait is enabled on this server.; automaticautocallon; alias autocall none"
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alias autocallWaitNegative "echo Wait is DISABLED on this server!; automaticautocalloff; alias autocall execscript"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// zoooooom
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alias zoomin "fov_desired 75; alias zoomtoggle zoomout"
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alias zoomout "fov_desired 90; alias zoomtoggle zoomin"
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alias zoomtoggle zoomin
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exec binds //For swiching between classes
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exec chat //For using the chat binds
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echo #-#-# All classes config has been loaded. #-#-#
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