478 lines
19 KiB
INI
478 lines
19 KiB
INI
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
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// ----------------------------------------------------------------------------
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// Comanglia' frames config inspired by chris, designed to get you a large performance boost
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// v1.1 | 18 December 2015 |
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// ----------------------------------------------------------------------------
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// Launch options:
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// You should remove -dxlevel xx from the launch options for superior stability with
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// ALT+Tabbing
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//
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// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
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// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
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// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
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//
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// DX Levels
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// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
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// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// FPS cap
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// ----------------------------------------------------------------------------
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// The primary benefit of an FPS cap is to make the FPS more stable, other than
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// that, it doesn't do a lot. A moderate, consistent framerate is much more
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// desirable than a variable but sometimes high framerate. A common
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// misconception is that if any more frames are generated than your monitor can
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// display, they are useless. This is wrong -- frames are used for much more
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// than mere display, and affect the way the game feels well past your
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// refresh rate.
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// ----------------------------------------------------------------------------
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cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
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fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
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//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
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sv_cheats 0
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// ----------------------------------------------------------------------------
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// Net settings
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// ----------------------------------------------------------------------------
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// Whilst net settings perhaps aren't an integral part of an FPS config, they
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// are a fact of life in competitive TF2, and as such, they are included here.
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//
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// A common question I am asked -- what defines whether a good connection is
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// good or bad? Mostly personal preference. If you're not willing to make the
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// choice, try both and see which is better for you.
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//
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// Generally, meeting both of the following conditions would classify it as a
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// good connection:
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//
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// - Ping of <80 to the average server you join
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// - Generally no/negligible choke/loss (can be checked with `net_graph')
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//
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// There's some pretty good documentation on this here:
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// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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//
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// Uncomment (remove the `//' from) one of the groups if you want to use them.
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// ----------------------------------------------------------------------------
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// Good connection
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cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
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cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
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cl_interp_ratio 1
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cl_lagcompensation 1
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cl_pred_optimize 2
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cl_smooth 0
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cl_smoothtime 0.01
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cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
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rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
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// Competitive connection // Very few servers will have these settings
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//cl_cmdrate 128
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//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
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//cl_interp_ratio 1
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//cl_lagcompensation 1
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//cl_pred_optimize 2
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//cl_smooth 0
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//cl_smoothtime 0.01
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//cl_updaterate 128
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//rate 90000 // With higher tick rates you have more bandwidth being used
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// Bad connection
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//cl_cmdrate 40
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//cl_interp 0
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//cl_interp_ratio 2
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//cl_lagcompensation 1
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//cl_pred_optimize 2
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//cl_smooth 0
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//cl_smoothtime 0.01
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//cl_updaterate 40
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//rate 35000
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// ----------------------------------------------------------------------------
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// Sprays
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// ----------------------------------------------------------------------------
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// Bear in mind that these are disabled on war servers due to `sv_pure 2'
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// anyway, so if you play competitive TF2, this won't help you.
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// ----------------------------------------------------------------------------
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// Disable sprays
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//cl_playerspraydisable 1
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//r_spray_lifetime 0
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// Enable sprays -- uncomment this section if you want these settings
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cl_playerspraydisable 0
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r_spray_lifetime 2
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// ----------------------------------------------------------------------------
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// Shadows
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// ----------------------------------------------------------------------------
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// Disable shadows
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//r_shadowmaxrendered 0
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//r_shadowrendertotexture 0
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//r_shadows 0
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//nb_shadow_dist 0
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// Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
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mat_shadowstate 1
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r_shadowmaxrendered 11
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r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
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// competitive TF2 players to see opponents standing
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// near the other side of a wall. You may see some
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// performance loss from setting this to `1'.
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r_shadows 1
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nb_shadow_dist 400
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// ----------------------------------------------------------------------------
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// Facial features
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// ----------------------------------------------------------------------------
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// Disable facial features
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//r_eyes 0
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//r_flex 0
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//r_lod 2
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//r_rootlod 2
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//r_teeth 0
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//r_eyemove 0
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//r_eyeshift_x 0
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//r_eyeshift_y 0
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//r_eyeshift_z 0
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//r_eyesize 0
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//blink_duration 0
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// Enable facial features -- turning them on lowers framerate by 5ish%
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r_eyes 1
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r_flex 1
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r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
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r_rootlod 1
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r_teeth 1
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// ----------------------------------------------------------------------------
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// Ragdolls
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// ----------------------------------------------------------------------------
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// You will have reduced performance on deaths which produce ragdolls.
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// ----------------------------------------------------------------------------
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// Disable ragdolls
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cl_ragdoll_fade_time 0
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cl_ragdoll_forcefade 1
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cl_ragdoll_physics_enable 0
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g_ragdoll_fadespeed 0
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g_ragdoll_lvfadespeed 0
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ragdoll_sleepaftertime 0
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// Enable ragdolls -- lowers by 10ish%
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//cl_ragdoll_fade_time 15
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//cl_ragdoll_forcefade 0
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//cl_ragdoll_physics_enable 1
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//g_ragdoll_fadespeed 600
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//g_ragdoll_lvfadespeed 100
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//ragdoll_sleepaftertime "5.0f"
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// ----------------------------------------------------------------------------
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// Gibs
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// ----------------------------------------------------------------------------
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// You will have reduced performance on deaths which produce gibs.
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// ----------------------------------------------------------------------------
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// Disable gibs
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cl_phys_props_enable 0
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cl_phys_props_max 0
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props_break_max_pieces 0
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r_propsmaxdist 1
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violence_agibs 0
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violence_hgibs 0
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// Enable gibs -- 6-7% less framerate
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//cl_phys_props_enable 1
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//cl_phys_props_max 128
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//props_break_max_pieces -1
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//r_propsmaxdist 1000
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//violence_agibs 1
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//violence_hgibs 1
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// ----------------------------------------------------------------------------
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// Graphical
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// ----------------------------------------------------------------------------
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// Now we come to the main brunt of the config. You probably don't want to mess
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// with this.
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// ----------------------------------------------------------------------------
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prop_active_gib_limit 0
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props_break_max_pieces_perframe 0
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fov_desired 90
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cl_hud_playerclass_use_playermodel 1 // adds another hud element -3% frames
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mat_phong 0 // some people don't like this on I prefer it on for sniper though
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cl_muzzleflash_dlight_1st 0
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cl_detaildist 0
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cl_detailfade 0
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cl_drawmonitors 1
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cl_ejectbrass 0
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cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
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cl_new_impact_effects 0
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cl_show_splashes 0
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cl_rumblescale 0
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cl_showhelp 0
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cl_showpluginmessages 1
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cl_debugrumble 0
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func_break_max_pieces 0
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glow_outline_effect_enable 0 // Cart glow effect.
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lod_transitiondist 0
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//mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
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mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
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// a strange `shine' effect to appear on all players. - Chris
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// In the past I wasn't able to prove that disabling this was significant,
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// it effects fps by about 1% after several checks - Comanglia
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mat_colcorrection_disableentities 1
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mat_colorcorrection 1
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mat_disable_bloom 1
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mat_disable_fancy_blending 0
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mat_disable_lightwarp 1
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mat_envmapsize 8
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mat_envmaptgasize 8
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mat_filterlightmaps 1
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mat_filtertextures 1
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mat_forceaniso 1
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mat_hdr_level 0
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mat_autoexposure_max 0
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mat_autoexposure_min 0
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mat_bloomscale 1
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mat_bloom_scalefactor_scalar 0
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mat_debug_postprocessing_effects 0
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mat_debugdepth 0
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mat_disable_bloom 1
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mat_postprocessing_combine 0
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mat_non_hdr_bloom_scalefactor 0
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mat_bufferprimitives 1
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mat_compressedtextures 1
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mat_forcemanagedtextureintohardware 0
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mat_framebuffercopyoverlaysize 0
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mat_hdr_enabled 1
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mat_hdr_manual_tonemap_rate 0
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mat_mipmaptextures 1
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mat_non_hdr_bloom_scalefactor 0
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mat_showlightmappage -1
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mat_softwarelighting 0
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mat_software_aa_blur_one_pixel_lines 0
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mat_software_aa_edge_threshold 9
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mat_software_aa_quality 0// was 9
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mat_software_aa_strength 0
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mat_software_aa_strength_vgui 0
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mat_software_aa_tap_offset 0
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mat_software_aa_quality 0
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mat_texture_limit -1
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mat_use_compressed_hdr_textures 0
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mem_max_heapsize 2048
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mod_forcedata 1
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mod_forcetouchdata 1
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mat_max_worldmesh_vertices 512
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mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
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// to get it darker. Only works in fullscreen.
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mat_parallaxmap 0
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mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
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// at a range from -1 to 2, -1 being the best quality, 2 being the
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// worst. - Doesn't really matter much what you set this too if you're cpu bound
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mat_reducefillrate 1
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mat_reduceparticles 1
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mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
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// non-shiny, and will remove some specular effects from in-game
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// entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
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mat_trilinear 1
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mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
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mat_viewportupscale 1
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mat_wateroverlaysize 1
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mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
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r_3dsky 1
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r_ambientboost 1
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r_ambientfactor 0
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r_ambientmin 1
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r_cheapwaterend 0
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r_cheapwaterstart 0
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r_decals 9
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r_maxmodeldecal 9
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r_decalstaticprops 0
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r_decal_cullsize 15
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r_drawdetailprops 0
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r_drawmodeldecals 0
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r_drawflecks 0
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r_dynamic 0
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r_flashlightdepthtexture 0
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r_forcewaterleaf 1
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r_lightaverage 0
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r_maxnewsamples 0
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r_maxsampledist 1
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r_bloomtintb 0
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r_bloomtintexponent 0
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r_bloomtintg 0
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r_bloomtintr 0
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r_occlusion 1
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r_pixelfog 1
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r_propsmaxdist 0
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r_renderoverlayfragment 0
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r_staticprop_lod 4
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r_waterdrawreflection 0
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r_waterdrawrefraction 1
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r_waterforceexpensive 0
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r_waterforcereflectentities 0
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r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
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r_dopixelvisibility 0
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r_drawbatchdecals 0
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r_hunkalloclightmaps 0
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r_lightcache_zbuffercache 0
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r_PhysPropStaticLighting 0
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rope_averagelight 0
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rope_collide 0
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rope_rendersolid 0
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rope_shake 0
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rope_smooth 0
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rope_subdiv 0
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rope_wind_dist 0
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tf_particles_disable_weather 1 // Disable weather effects on maps supporting
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// it, for example, setting this to `1'
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// disables rain effects on *_sawmill.
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tracer_extra 0
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violence_ablood 1 // framerates on -most- pcs are higher with these on
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violence_hblood 1
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mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
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mat_motion_blur_forward_enabled 0
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mat_motion_blur_strength 0
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r_worldlightmin 0.0001
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r_worldlights 0
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mp_usehwmmodels -1
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mp_usehwmvcds -1
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// ----------------------------------------------------------------------------
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// Misc
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// ----------------------------------------------------------------------------
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in_usekeyboardsampletime 0
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mat_clipz 1 // FX card users should set this to 0
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mat_forcehardwaresync 0
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mat_levelflush 1
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//m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
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// silly incompatibility with the Xfire overlay. You should use
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// it if you can! - WHO USES XFIRE ANYMORE?
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mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
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r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
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// performed on the GPU (as opposed to on the CPU). The
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// value `-1' autodetects hardware support for this
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// feature, which is safer than forcing it.
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ai_expression_optimization 1
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fast_fogvolume 1
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host_thread_mode 0 // Not exactly stable
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mod_load_anims_async 1
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mod_load_mesh_async 1
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mod_load_vcollide_async 1
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con_enable 1
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con_filter_enable 1
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con_filter_text_out particle
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datacachesize 256
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// ----------------------------------------------------------------------------
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// Sound
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// ----------------------------------------------------------------------------
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// I'd be hesitant to say that you would see a great deal of performance
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// improvement from lowering the sound quality, but in my experience as a
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// competitive TF2 player, lowering the sound quality makes determination of
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// directionality and distance that much easier. You may see a small FPS gain
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// with these settings, or you may not, either way will likely have a
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// negligible effect on performance.
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// ----------------------------------------------------------------------------
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dsp_enhance_stereo 0
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dsp_slow_cpu 1
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snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
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// helpful in the past, as it seems to (for whatever
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// reason) reduce the number of TDRs experienced during
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// gameplay. There's some pretty good information on
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// TDRs (nerds only) here:
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// http://forums.nvidia.com/index.php?showtopic=65161
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snd_pitchquality 0
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snd_spatialize_roundrobin 1
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snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
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// ----------------------------------------------------------------------------
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// Threading
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// ----------------------------------------------------------------------------
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mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
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// defines the threading method to be used by the material
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// system. It has been unstable to use in the past, but
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// nowadays it's generally okay.
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//
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// Here are the possible values:
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// -2 legacy default
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// -1 default
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// 0 synchronous single thread
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// 1 queued single thread
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// 2 queued multithreaded
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//
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// If you have problems with the value `2', try setting it to
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// `-1'.
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//
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// As an aside, there are quite a few bugs in the demo system
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// that occur when mat_queue_mode is set to a value that is
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// not `-1'. If you intend to do work with the demo system,
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// maybe you should change this.
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//
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//After immense testing I've found that default works perfectly
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//fine with setting your Thread usage. It automatically set me
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//to 2 every time. I'd say it's safer and likely less buggy to
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//leave this at -1 than it is at 2.
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//
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//As a side not I've noticed micro stutters with mat_queue_mode 2
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//at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
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cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
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cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
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r_queued_decals 0 // lessens the impact of higher decal limits.
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r_queued_ropes 1
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r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
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r_threaded_client_shadow_manager 1
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r_threaded_particles 1
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r_threaded_renderables 1
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// ----------------------------------------------------------------------------
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// HUD
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// ----------------------------------------------------------------------------
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hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
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voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
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hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
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hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
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hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
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hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
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// ----------------------------------------------------------------------------
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// Test Shit
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// ----------------------------------------------------------------------------
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cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost, disabling seems to cause minor jitter.
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cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
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//cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
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sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
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tf_scoreboard_ping_as_text 1
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// ----------------------------------------------------------------------------
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// Misc
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// ----------------------------------------------------------------------------
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cl_ask_blacklist_opt_out "1"
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cl_ask_favorite_opt_out "1"
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sb_dontshow_maxplayer_warning "1"
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tf_explanations_backpackpanel "1"
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tf_explanations_charinfo_armory_panel "1"
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tf_explanations_charinfopanel "1"
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tf_explanations_craftingpanel "1"
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tf_explanations_discardpanel "1"
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tf_explanations_store "1"
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tf_training_has_prompted_for_forums "1"
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tf_training_has_prompted_for_loadout "1"
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tf_training_has_prompted_for_offline_practice "1"
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tf_training_has_prompted_for_options "1"
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tf_training_has_prompted_for_training "1"
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net_graph 2 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
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// net_graph 1,2,3,4,5
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hud_fastswitch 1
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sv_forcepreload 1
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sv_allow_point_servercommand always
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// ----------------------------------------------------------------------------
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// Print to console
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// ----------------------------------------------------------------------------
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echo "---------------------------------------------------------"
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echo "Comanglia' stability config loaded. Inspired by Chris config"
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echo "---------------------------------------------------------" |